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  • Hello, everyone.

  • Welcome to another video.

  • Now, yesterday we took a look at the Ethel on 3000 G, but I slightly overlooked one teeny tiny thing the overcooking ability off the integrated Vega three graphics.

  • I mean, one of the biggest appeals of this chip is that it's fully unlocked and to not overcook the integrated graphics.

  • Well, that was a silly move on my part, so I thought we'd go back today.

  • Take a look at a few off the more demanding games we tested yesterday on See what difference could be seeing if we boost the clock speed off the GP from 1100 megahertz to 16.

  • 50 megahertz will also be keeping that 3.8 gigahertz CPU overcooked as well.

  • And I call myself a tech you too, but leaving out details like that.

  • So let me just show you in.

  • CPU said here the full specs once again here is the 3000 very overcooked to 3.8 gigahertz stable.

  • We're also using 3200 megahertz DDR four memory, 16 gigs of DDR four to be precise, just like yesterday.

  • And as you can see in the graphical section here we have the Vega three graphics overcooked from 1100 megahertz to 16 50 megahertz.

  • This is a simple as adjusting the setting in the BIOS.

  • So the four games I want to take another look at our battlefield.

  • Five.

  • Red Dead Redemption to dirt rally to Andi player unknowns, battle grounds These were the games that struggle the most yesterday, yet with a few tweaks were still able to manage 30 f.

  • P s just about.

  • I think Battlefield five came close, but it didn't quite hit it.

  • So let's run back through the games, put the comparative results on screen before and after the overcook, and then we'll discuss the difference.

  • So, first up it is, of course, Battlefield five once again at the low preset with 7 20 p and d x 12 mode enabled, we are now seeing 37 frames per second, as opposed to yesterday's 29.

  • The 1% in 10.1% lows have also increased significantly from 23 to 30 and 14 to 24 respectively.

  • In fact, the new 1% low with the overcooked Vega three i gpu is pretty much the same as the old average with the Vega three at the stock clocks off 1100 megahertz.

  • A nice improvement to start with.

  • So yesterday in red dead redemption to we had to set the resolution scale to 50% in order to achieve a 30 f p s average.

  • But today I decided to go in with 100% resolution scale.

  • So we're running at full 7 20 p resolution Now with the stock graphics clock, the Vega three I, gpu struggled with around 19 to 20 f p s.

  • But soon as we over clocked it well, we were so close to achieving 30 this wasn't quite possible.

  • But I did note that if we turn the resolution down one step further to 1024 by 76 A instead of dropping the resolution scale, this would give us the 30 f p.

  • S average that we so wanted in yesterday's video.

  • Again, it's a nice improvement and actually makes red dead redemption to playable somewhat, albeit at a lower resolution.

  • If you've got 1024 by 768 or 7 20 p, monitor low.

  • Well, it won't look as bad as opposed to playing on a 10 80 p scream with this race.

  • It was another delightful improvement in dirt rally to yesterday.

  • The average was around 31 but today that jumped up around 12 frames per second, and now we were seeing 43.

  • The 1% in 10.1% knows that also improved, and overall, it's a smooth that experience.

  • This really is a pretty good chip, I have to admit.

  • Yesterday I thought it was pretty good, you know, to cause for threads, integrated graphics, gaming, all that it could run things at 30 FBS at a push.

  • But today, with this over cook, well, I like it even more.

  • It's making very light work of dirt really, too, and you could probably explore the settings a little more.

  • There's just a little more overhead now to play around with the graphical features.

  • So yesterday, with pub gee, we were just on the cusp of 30 frames per second, hovering around 32.

  • There were certainly some drops, but with this over clock today, look at the result now, at least 40 frames per second here improved 1% on 10.1% lows.

  • A simple change of the setting in the BIOS is all it takes to get this F P s gain and what's better?

  • You can still do this with these stock cooler both the CPU and GPR over clocked with these stock Athlon caller I said yesterday, it screams, and it's still screaming.

  • But aside from the wine, it's not that loud, to be honest, but I would still recommend replacing it with even a stock rise in cooler.

  • If you have one handy or if not, perhaps, purchase one for a few pounds, as this will help keep things very quiet.

  • The newly over cock to Vega three graphics also allowed me to play the outer worlds, albeit with 7 20 p resolution and then a 70% resolution scale.

  • Yesterday, I couldn't even play this without the game freezing entirely.

  • So this is a nice fix in a way.

  • And what's more, we're seeing over 30 frames per second again.

  • It doesn't look the best, but at least it runs The outer worlds is a fantastic game.

  • And to get it running on this entry level chip, well, it's made my day.

  • I know, I know.

  • I should have included this in yesterday's results.

  • I didn't think too much of it At the time, I tried manually adjusting the integrated graphics cock in the BIOS, but I kept finding that it was resetting.

  • However, after a BIOS update, it seemed to resolve the issue.

  • And it's a simple as adjusting a couple of things.

  • In order to achieve this new Speedo, I'll put in the description how to do it should any of you want to do the same anyway, Thank you for watching.

  • If you enjoyed it, leave a light, leave a dislike.

  • If you didn't let me know if you plan on getting the 3000 DRI, I have to say I like it even more now than I did yesterday.

  • Subscribe to the channel if you haven't done so already and hopefully I'll see you all in the next one.

Hello, everyone.

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Athlon 3000Gの統合グラフィックスをより良くする (Making The Athlon 3000G's Integrated Graphics Better)

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    林宜悉 に公開 2021 年 01 月 14 日
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