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  • Hey, hi guys.

  • I'm Leif.

  • I'm representing Pixar and RenderMan

  • And we're here demoing at the Intel booth

  • in top of the line 8180 Skylake processor

  • with 56 cores, the newest RenderMan release, which

  • is 21.5 now.

  • We've got some new cool technology,

  • and I'll be glad to show it to you on our new demo.

  • RenderMan is Pixar's rendering software.

  • And we also make it available for purchase for anyone.

  • And mostly, big studios are using it, MPC, ILM.

  • So we're doing Star Wars RenderMan,

  • and we're doing all kinds of other VFX products as well.

  • So animation and VFX is our core industry of the renderer.

  • So we're celebrating over 25 years now in the renderer,

  • and completely rewrote it as a full path tracer.

  • And some of the cool things that we're partnering with Intel

  • is vectorizing our denoise code into the CPU.

  • We're getting up to three to four times speeds

  • on the new version of RenderMan.

  • So that's pretty awesome.

  • To demo our partnership with Intel,

  • we're showing our RenderMan renderer

  • on a new Skylake 8180 processor with 45 physical cores.

  • You can only get the vectorization code

  • of the denoise on the Intel processor

  • and get those three to four speed gains.

  • Of course, the renderer itself is fully multi-threaded,

  • so it can take advantage of as many cores

  • as you want, almost linearly, on the Intel processors.

  • So RenderMan runs fully on the CPU.

  • So it's fully taking advantage of.

  • You can allocate a bunch of memory per core.

  • So it's very efficient and linear on multiple cores.

  • So we're really taking advantage of all the Xeon capacity here

  • and at the studio.

  • So it can be used for animation and visual effects.

  • So you can render a high budget film on it,

  • or an animation, or a student project.

  • We have over 197 schools using it currently.

  • So from the smallest project to the biggest project,

  • you can scale in a bunch of different ways.

  • So we have several scenes prepared for you guys.

  • A bunch-- we have a new path traced subsurface scattering

  • on the Nefertiti model.

  • We have a sterling silver car model

  • that's from our Cars movies.

  • And all of these are running on the new Intel Skylake 8180.

  • So here we're demoing our Sterling model, very popular

  • from the Cars movie, which by the way,

  • you can download on the RenderMan community

  • and fully play with this.

  • This is showcasing some layered materials, including

  • clear coats and Pixar surface layer,

  • which we actually use on our new trilogy of RIS movies,

  • which is Dory, Cars 3, and Coco.

  • So those are our three main movies

  • using this exact same shader and technology.

  • We can interactively come in here

  • and we can change any parameter we'd like on the shader itself.

  • We get a live update.

  • Or we can make incremental changes

  • to our lighting and all our shading, real time on the IPR.

  • We have multiple lobes here of diffuse.

  • We have decals.

  • We can actually layer several materials onto this.

  • We can change the color of our metal car artistically.

  • Or we can choose some physical modes as well

  • for our speculator.

  • We can choose in our base layer.

  • In this case, we've taken a more artistic approach

  • and we're changing our car here as we see fit.

  • So we have a somewhat iridescent car.

  • So we can make our car pretty groovy over her.e

  • We can make any geometric light, or we

  • can make any geometry emissive.

  • So you can use any arbitrary shape to use as a light source.

  • And also, interactively change it in the view port.

  • So thanks for watching our demo.

  • Please check out our new website, renderman.pixar.com.

Hey, hi guys.

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SIGGRAPH 2017でRenderMan 21.5を見てみよう|Intel Software (Take a Quick Look at RenderMan 21.5 at SIGGRAPH 2017 | Intel Software)

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    alex に公開 2021 年 01 月 14 日
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