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  • Well, there's good news and bad news, as it pertains to Turbo for the Wii U.

  • The bad news is...this is another port that doesn't actually do anything interesting with

  • the GamePad. And being a movie game, it's not even all that good in the first place.

  • The good news is...I mean, it's not as bad as the DS version.

  • Then again, colonoscopy...isn't as bad as the DS version.

  • So if you saw our review of the DS game, you're probably expecting the worst from Turbo: Super

  • Stunt Squad for the Wii U. You're also a good person, for watching our reviews. Thank you

  • very much, I appreciate it. Especially when the games are as godawful as Turbo was on

  • the DS.

  • Fortunately, it's a whole different game on the Wii U.

  • So once again, you get to play as five snails from the movie. Only this time, there's actually

  • a functional video game to play them in. Now, it doesn't take the obvious path and just

  • go for a kart-style racing game. The console version borrows less from Mario Kart than

  • Tony Hawk. Turbo is basically a skateboarding game on the Wii U.

  • Only...with, like...trade the skateboards for snails.

  • Wait, that's actually kind of a brilliant idea.

  • So it works like this. Each level is basically set up like a skate park. There are ramps,

  • jumps, rails, all the stuff you'd expect from the old Tony Hawk games. They also have a

  • bunch of different objectives. Pulling off point combos, collecting power-ups, making

  • a certain jump, things like that. So you actually have to play them several times to accomplish

  • all the objectives, which unlocks more courses.

  • And you know, I really do like the concept. I mean, the racing game would've been obvious,

  • so at the very least...doing this kind of game shows some creativity. But the thing

  • is...the gameplay seems to be at odds with the genre. Which is to say...it plays more

  • like a racing game trying to be a Tony Hawk game.

  • And not quite pulling it off.

  • So what does that mean? Well, the snails control like they're in a racing game. It's like they

  • only want to move forward, so turning is a bit tough. And in a game predicated on turning

  • and freedom of movement...that's kind of an issue. It doesn't ruin the game or anything.

  • But it does make navigating the courses really difficult at times.

  • That also means it can be tough to pull off tricks. You're going to miss jumps, slam yourself

  • into walls...the controls just aren't ideal. And another problem is that...your snails

  • don't seem to know many tricks. You just keep doing the same ones, which obviously gets

  • boring pretty quickly.

  • The game doesn't offer much in terms of variety or content, either. The objectives are generally

  • the same kind of thing, and with only six courses, it doesn't feel like there's a lot

  • to do. I mean, there is two-player co-op, which is always nice. And you can design your

  • own co-op courses, but...it's really just a matter of picking a few obstacles.

  • Still, this version of Turbo is at least functional, and coherent. It's not great, but it's an

  • okay movie tie-in. Or at least, as okay as an okay movie tie-in gets. And really, that's

  • a huge step up from the DS version. For younger gamers who really dig Turbo, you can buy them

  • this game without feeling completely awful about it.

  • And for a game like this, that's all you can really ask for.

Well, there's good news and bad news, as it pertains to Turbo for the Wii U.

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CGR Undertow - TURBO: SUPER STUNT SQUAD レビュー for Nintendo Wii U (CGR Undertow - TURBO: SUPER STUNT SQUAD review for Nintendo Wii U)

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    阿多賓 に公開 2021 年 01 月 14 日
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