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  • Good morning, I'm Jeff from the Overwatch team.

  • I'm very excited to be here with an

  • awesome Developer Update, because we are

  • introducing the 24th hero to Overwatch today.

  • So, we're here to talk about Orisa.

  • Orisa is a brand new character.

  • A lot of you probably haven't heard of her before.

  • But she has a really cool backstory.

  • So we want to talk a little bit about that

  • and introduce you to how Orisa came to be.

  • So, I'm going to back way up to the Omnic Crisis

  • which, as many of you know, was this terrible

  • world war that happened where robots

  • sort of took over the world.

  • Humans fought back. Overwatch was a big part of that.

  • We eventually struck peace with the omnics.

  • But during that Omnic Crisis

  • there are many different omnic units

  • used in the battles. So, as you know

  • Bastion, as an example, was one of those

  • units that was using the battle.

  • Well, there was another unit called the OR-14

  • which was specifically designed

  • to fight against the humans and

  • be part of the Omnic Crisis.

  • Well, fast-forward many years later after

  • the Omnic Crisis; peace has been struck.

  • We're in the city of Numbani where

  • humans and omnics get along great.

  • It's actually one of the most technologically

  • advanced and peaceful cities on the planet.

  • But they to start run into some strife

  • From a local villain who you

  • might have heard of before.

  • His name is Doomfist.

  • And in order to guard against Doomfist's attack

  • and protect the city against any other

  • dangers that might come about

  • the citizens of Numbani developed a more

  • advanced version of the old OR-14 unit

  • which they, not surprisingly, called the OR-15.

  • So, it was one version higher.

  • Well the OR-15s initially were okay and

  • suited for battle but they eventually

  • lost horrifically against Doomfist,

  • specifically in a battle that took place

  • in the Numbani airport.

  • And most of the citizens of Numbani

  • just gave up on the OR-15s.

  • You know, they failed miserably.

  • They're laying in pieces scattered

  • throughout the airport terminal this is no good.

  • We give up on these things.

  • Well, there was a young girl who didn't give

  • up hope. Her name is Efi.

  • She's an extremely smart girl

  • excellent at science, robotics, mathematics,

  • programming. She still had hope.

  • She still believed in what these OR-15 units

  • were supposed to do for her city.

  • So, she, sort of, as a scrappy young girl, took

  • the pieces back to her workshop

  • worked on this unit and created the evolution

  • to what the OR-14 and OR-15s were

  • and named it Orisa. She made a single heroic unit

  • that wasn't supposed to be part of

  • a huge battalion but was supposed to be

  • a specific individual hero and named it Orisa.

  • So, Orisa in terms of the timeline

  • of Overwatch is a brand new hero just on

  • the scene. So, we have yet to see what

  • Orisa is really going to do. So, that's

  • part of what's very exciting. Most of our

  • our heroes have a big historical

  • background. We've seen them succeed and fail

  • in their past history, as where Orisa is new

  • on the scene and it is Efi who has

  • created her, who is really encouraging

  • her to become a new hero of the future.

  • Now let's talk about mechanically what

  • Orisa does and what she brings to the

  • game and why we designed Orisa the way

  • we did. So, let's talk about her abilities first.

  • First of all she's a tank.

  • So, she will be in the tank role.

  • Her primary weapon is called "The Fusion Driver."

  • Think of it as a projectile-based machine gun

  • She moves a little bit more

  • slowly when she's shooting it, but it has a

  • good range to it. Probably more range

  • than almost any of our tanks have on

  • their weapons. Maybe Zarya's alternate

  • fire goes you know equally far.

  • But she's got a good range on it,

  • good rate of fire,

  • really high-sustained weapon with a

  • large clip size. So, that's the Fusion Driver.

  • The alternate fire ability on the

  • Fusion Driver is of extreme utility.

  • So, it sends out, basically, a pulse. Think of

  • Zarya's Graviton Charge, which is Zarya's ultimate.

  • But it sends out a single pulse

  • out from her and then you can click your

  • alternate fire again and will bring any

  • affected targets within its radius for a

  • very short period of time. So, it's like a

  • little mini Graviton Surge that she can

  • do more often and mostly she's using it

  • for positioning or re-positioning her targets.

  • It also you know briefly puts

  • them in place, so if you have a teammate

  • who's a Widowmaker or Hanzo or even Orisa

  • with her her great range on her gun,

  • can shoot towards that and it really helps

  • you line up some critical shots that can happen.

  • You can also pull people around

  • corners with it. So that's a really fun

  • ability that she has. She also has a tank

  • ability called "Fortify."

  • And what Fortify does is it

  • not only makes Orisa a little bit

  • tougher but it prevents Orisa from

  • sustaining any sort of crowd-control

  • ability that might be used against her.

  • So, like the most obvious examples are

  • maybe Pharah's Concussive Blast, which

  • normally knocks people around you know

  • moves them out of position. If Orisa has

  • fortify on, and she's going over that

  • bridge in the gardens of Lijiang tower,

  • you can't knock her off at that point.

  • She's she's in place. Plus, she doesn't

  • take as much damage as well. So, Fortify

  • is a very useful, very straightforward

  • tank ability. Now one of Orisa's most

  • defining abilities is her Protective Barrier.

  • The Protective Barrier is, you know,

  • think along the lines of

  • Reinhardt's barrier shield or Winston's

  • barrier bubble that he throws out.

  • The protective barrier has quite a range to it.

  • It's roughly the size and shape of about

  • half of Winston's bubble, and it goes out

  • anywhere where she targets it.

  • So it can be in front of her, could be slightly off

  • to the side, she can use it in close on

  • herself or she could use it you know

  • further in front of her to shield an ally.

  • And it creates a barrier that has

  • the normal amount of damage you can take

  • like other barriers in the game you can

  • destroy it.

  • Things that go through barriers like

  • Symmetra's alternate fire will go through

  • this, so it's got a lot of utility to it.

  • And a lot of use and a lot of protectiveness.

  • And lastly there is her

  • ultimate ability which is her

  • Supercharger. So, she wears this drum like

  • item on her back. When her ultimate's up

  • she can take it off her back, throw it

  • down on the ground, and it's effectively

  • damage boosting anybody who's in line of

  • sight of the Supercharger. Now the thing

  • about the Supercharger is, is that the

  • enemy team can kill the Supercharger.

  • So, you really need to make sure to protect

  • your Supercharger either with your

  • protective barrier or maybe you want to

  • put the Supercharger you know just out

  • off to the side out of line of sight of

  • your enemies but in line of sight of

  • your teammates. So, there's some gameplay

  • there to figuring out where the

  • Supercharger is because if the enemy

  • team kills it right away then your team

  • loses all that benefit. Now with Orisa I

  • really want to talk about why are we

  • adding another tank, because I know that

  • topic will come up and a lot of people

  • are sort of wondering you know how do we

  • pick what heroes come next and there's a

  • lot of reasons for that but primarily

  • with Orisa we were looking at our tank

  • line-up and you know we have heroes like

  • D.Va and Winston who are much more

  • disruptive in terms of tanking.

  • They're much more defined by their mobility, they

  • like to get in, they like to get out.

  • They don't stay in one place for too long.

  • They cause a lot of disruption and harassment.

  • You've got somebody like Roadhog.

  • He's all about punishing people who

  • are out of position and positioning

  • himself to punish people who are out of

  • position. So, he plays a very different

  • sort of role, but we're spending a lot of

  • time looking at Reinhardt and saying what

  • really defines Reinhardt and why is he so

  • important and critical to Overwatch?

  • And we started to describe Reinhardt that the

  • term that we would use on the

  • development team which we call him an

  • "anchor tank." And what we mean by that is

  • that Reinhardt almost anchors the

  • entire team with a properly

  • positioned Reinhardt, the team builds and

  • positions around Reinhardt. Because he

  • doesn't have a lot of mobility abilities

  • and because he has that protective

  • barrier in front of him

  • you sort of know where to position

  • yourself and when the team is going to

  • engage or disengage based upon what

  • Reinhardt is doing. So, we like this idea of

  • what we kept calling an anchor tank and

  • we felt like players needed more options

  • in that sort of anchor tank role.

  • We wanted another tank that teams could

  • build around and position around and

  • even though we think that tanks like

  • Winston and D.Va are really great and what

  • they bring to the game they're not

  • necessarily bringing what Reinhardt was

  • bringing. So, we hope that in Orisa

  • there's now another option to a

  • low-mobility tank but one that brings a high

  • amount of protection in her Protective

  • Barrier where you kind of see her on the

  • battlefield and go "oh, okay we're

  • approaching from from this angle. I will

  • get behind Orisa. I'll follow Orisa.

  • She'll put the barrier up. We'll follow

  • her in and will engage in that regard."

  • So, we know that there are concerns about

  • barriers in the game

  • we've actually you know we've been

  • working on Bastion re-tuning him to be

  • more effective against barriers. We do

  • have some very effective heroes against

  • barriers right now, for example Symmetra

  • with her alternate fire goes directly

  • through them. Obviously, Reinhardt's

  • Fire Strike goes through barriers as well.

  • Junkrat's grenades do

  • tremendous damage to barriers and will

  • melt them very quickly and if barriers

  • become too much of a thing, we're looking

  • at those in terms of balance and how

  • to adjust accordingly. Most of all we

  • just wanted to bring a new and exciting

  • hero to Overwatch. Not only does she fill

  • a role that we felt was very needed.

  • Not just a tank but one of these anchor

  • tanks that you really build a team around.

  • We also felt like Orisa was visually

  • challenging. We often hear that you know

  • when it comes to female characters they