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THE GAME IS "NO MAN'S SKY."
IT'S ONE OF THE MOST ANTICIPATED VIDEO GAMES THAT HAVE COME OUT
IN YEARS.
GAMING WORLD HAS BEEN DYING TO KNOW THE RELEASE DATE.
I'M GUESSING IT'S FAIRLY SOON SINCE YOU'RE ON MY SHOW.
( LAUGHTER ) CAN YOU GIVE US ANY IDEA WHEN
THAT MIGHT BE OR IS IT STILL A SECRET?
>> IT'S STILL A SECRET, I'M AFRAID.
>> Stephen: OKAY, GREAT.
LET'S TALK. THING EVERYONE WANTS YOU TO RELEASE, "NO MAN'S
SKY."
WHAT IS DIFFERENT ABOUT IT?
IT'S A SPACE GAME, RIGHT?
>> RIGHT.
>> Stephen: WHAT'S DIFFERENT ABOUT THIS GAME THAT MAKES IT
LIKE QUANTUM LEAP FROM EARLIER GAMING PLATFORMS?
>> WHAT WE'RE TRYING TO DO IS MAKE AN ENTIRE UNIVERSE
GENERATED BY THE COMPUTER AND THEN WE'RE GOING TO SET PEOPLE
LOOSE IN IT.
>> Stephen: BY "ENTIRE UNIVERSE" DO YOU MEAN SOMETHING
THE SIZE OF THE UNIVERSE?
>> EXACTLY, YEAH.
SO, LIKE, 18 QUINTILLION PLANETS.
>> Stephen: 18 QUINTILLION PLANETS.
THAT'S A HARD NUMBER TO WRAP YOUR HEAD AROUND.
ARE YOU WORRIED THE GAME MIGHT GET BORING AFTER VISITING THE
FIRST TRILLION PLANETS.
YOU COULDN'T POSSIBLY PLAY THE ENTIRE GAME THEN.
>> NO, RIGHT, BY THE TIME-- LIKE, EVEN IF A PLANET WAS
DISCOVERED EVERY SECOND, YOU KNOW, WE-- WE WOULD STILL ALL BE
DEAD BEFORE THEY WERE ALL DISCOVERED.
OUR SUN WOULD HAVE BURNED OUT, OUR OWN SUN.
>> Stephen: OUR ACTUAL SUN.
NOT IN THE THE SUN IN THE GAME.
>> NOT THE SUN IN THE GAME.
>> Stephen: HOW DO YOU CREATE THIS?
MY UNDERSTANDING IS YOU DIDN'T CREATE THE ACTUAL PLANETS.
THE UNIVERSE ITSELF CREATED THE PLANETS ITSELF.
HOW DID THIS COME ABOUT?
>> WE ARE A TINY TEAM.
GAMES ARE NORMALLY MADE BY HUGE TEAMS, HUNDREDS OF US, AND THERE
ARE BASICALLY 10 OF US MAKING THIS GAME SO WE USE THE COMPUTER
TO GENERATE EVERYTHING YOU SEE USING MATH, BASICALLY.
>> Stephen: YOU USE MATH.
>> YES.
>> Stephen: USING THE LAWS OF PHYSICS AS THEY'RE GENERALLY
SEND NOW?
>> YEAH, THAT'S PART OF IT, YEAH.
>> Stephen: AND EVOLUTIONARY BIOLOGY, BECAUSE THESE PLANETS
ARE POPULATED?
>> WE'VE GOT CREATURES, TREES, ROCKS, GRASS --
>> AND YOU ONE OF THE CREATORS OF THE GAME GO TO ONE OF THE
PLANETS AND YOU DON'T NECESSARILY KNOW WHAT YOU WILL
RUN INTO BECAUSE IT JUST GREW THERE.
>> RIGHT.
WE WERE CONSTANTLY SURPRISED.
WE'LL FIND CREATURES WE NEVER KNEW EXISTED.
WE FIND LIFE IN PLACES WE NEVER EXPECTED IT.
>> Stephen: I THOUGHT MORGAN FREEMAN WAS GOD.
YOU ARE ACTUALLY MY SECOND GOD I'M HAVING ON THE SHOW.
LET'S GIVE THE PEOPLE OUT THERE AN IDEA OF WHAT YOU CAN RUN INTO
WHEN YOU FINALLY GET TO PLAY THIS THING, AND THE SCALE OF THE
THING THAT YOU HAVE SET IN MOTION.
I WON'T SAY CREATED, BUT SET IN MOTION TO CREATE ITSELF.
>> RIGHT.
>> Stephen: YOU SET THE PARAMETERS FOR WHAT COULD
POSSIBLY BE DONE.
WE HAVE THE THE THINGS UP ON THE SCREENS HERE.
WE'RE PLAYING IT RIGHT OVER HERE.
SO WHERE ARE WE RIGHT NOW?
>> SO WE'RE IN A SOLAR SYSTEM AT THE OUTSIDE EDGE OF SPACE.
>> Stephen: OKAY, WE'RE LANDING--
>> AS YOU CAN SEE, SPACE IS FULL.
>> Stephen: YOU COULD HAVE GONE AROUND THAT.
YOU KNOW YOU COULD HAVE GONE AROUND THAT.
( LAUGHTER ).
>> I'VE GOT A CROWD TO PLEASE.
>> Stephen: SO WE'RE ENTERING THE ATMOSPHERE?
>> SO WE'RE GOING TO HEAD DOWN TO THIS PLANET AND TAKE A LOOK.
>> Stephen: WE'RE COMING IN PRET HOT, SEAN.
BE CAREFUL.
IS THERE, LIKE, AN ABLATIVE QUALITY?
ARE WE GOING TO HEAT IEWP YES, WE ARE.
WE'RE HEATING UP AS WE COME IN.
WE'RE ON NADARE, ISK, ATMOSPHERE 12% OXYGEN.
>> IT'S NOT OXYGEN.
IT'S OKCYCIN.
>> Stephen: BE CAREFUL WHERE YOU LAND.
>> YOU CAN GET OUT WHEREVER YOU WANT.
>> Stephen: YOU'RE AN ADVENTURURE AND DISCOVERER.
>> AN EXPLORER.
>> Stephen: THAT'S THE OBJECTION OF THE GAME?
>> IT'S A SCIENCE FICTION NAME.
>> Stephen: AND YOU'RE VERY MAD AT GREEN PYLONS UNDER SOME
REASON.
WHY ARE YOU SHOOTING THE PYLONS?
>> WE'RE COLLECTING SOME RESOURCES, CHEMICAL ELEMENTS.
>> Stephen: YOU CAN USE THAT FOR FUEL?
>> EXACTLY.
>> Stephen: THOSE ANIMALS, YOU DIDN'T CREATE THEM.
THEY GREW BASED UPON THE EVOLUTIONARY BIOLOGY AND THE
CONDITIONS OF THE PLANET.
>> THE RULES WE'VE SET IN MOTION, THE RULES WE'VE TAUGHT
THE COMPUTER.
UP IN THE SKY YOU CAN SEE OTHER PLANETS.
AND JUST FOR THE SHOW I'VE ADDED A BUTTON SO WE COULD JUST JUMP
THERE.
NORMALLY YOU WOULD HAVE TO FLY WHICH TAKES TIME.
>> Stephen: IS THERE A HYPERJUMP IN THIS?
>> YES.
BUT I JUST WANTED TO TAKE YOU AROUND THIS SOLAR SYSTEM, JUST
ONE SOLAR SYSTEM.
A BIG PART OF GAME IS THAT YOU CAN NAME THINGS IF YOU'RE THE
FIRST PERSON TO DISCOVER THEM.
YOU CAN KIND OF SET YOUR MARK ON THE WORLD.
SO I THOUGHT WE'D ALLOW YOU TO JUST PUT YOUR NAME ON SOMETHING.
>> Stephen: MINE!
THE COLBISON, THAT'S NICE.
THAT'S BEAUTIFUL.
IT'S CALLED LOYT.
>> Jon: MINE!
>> Stephen: THE MOLBERT.
THAT'S NICE.
DO YOU GET POINTS FOR NAPING THINGS?
>> YEAH, YOU GET MONEY FOR THAT.
YOU'RE BASICALLY AN EXPLORER.
EVERYONE IS EXPLORING TOGETHER THE SAME UNIVERSE.
AND SO IF SOMEBODY ELSE COMES AND VISITS THAT PLANET, THEY'RE
GOING TO SEE THE MULBEAR.
>> Stephen: DINOSAURS, KANGAROOS, OBVIOUSLY,
WITHANTLERS.
MINE!
NICE.
I SAW ONE OF THOSE ROBOTS CALLED ATRIAS EARLIER IN ONE THE SHOW.
HURRICANE WAW TEEN IS OFF THE COAST OF FLETTIA, OBVIOUSLY.
>> THAT'S IT.
THEY HAVE THEIR OWN ECOLOGIES, THEIR OWN WEATHER SYSTEMS.
>> Stephen: HOW BIG-- CAN YOU GIVE ME A SENSE OF THE SCALE OF
WHAT WE'RE IN RIGHT NOW?
SO THESE-- MINE!
WE'RE ON OUR FOURTH PLANET NOW.
RIGHT?
>> YEAH, THIS IS THE FIFTH.
>> Stephen: FIFTH PLANET, ALL IN THE SAME STAR SYSTEM.
>> ALL IN THE SAME STAR SYSTEM.
>> Stephen: DO WE EVER GET TO SEE OURSELVES?
>> NO, YOU DON'T SEE YOURSELF.
SO ONLY WAY FOR TO YOU KNOW WHAT YOU LOOK LIKE IS FOR SOMEBODY
ELSE TO, YOU KNOW, SEE YOU.
>> Stephen: YOU CAN RUN INTO OTHER PEOPLE, OTHER PLAYERS ON
THE GAME?
>> YES, BUT THE CHANCES OF THAT ARE INCREDIBLY RARE JUST BECAUSE
OF THE SIZE OF WHAT WE'RE BUILDING.
>> Stephen: WOW.
MINE!
( LAUGHTER ) HOW-- HOW DO YOU-- HOW DO YOU
HOST PEOPLE-- WHERE DO YOU HOST SOMETHING THIS BIG THAT YOU HAVE
18 QUINTILLION STARS?
>> ACTUALLY, BECAUSE IT'S ALL GENERATED FROM MATH, EVERYTHING
IS JUST GENERATED.
THERE'S NOTHING STORED ON DISK OR ANYTHING LIKE THAT.
THIS WHOLE PLANET -- >> THAT'S PLANET WE WERE JUST
ON.
>> THAT YOU NOW OWN.
( CHEERS AND APPLAUSE ) >> Stephen: THAT'S NOT BAD.
NOT BAD.
>> IT'S JUST BEING GENERATED RIGHT NOW AS I WALK AROUND IT.
SO THAT'S WHY THERE'S NO LOAD TIMES.
EVERYTHING YOU SEE JUST HAPPENS ON FLY.
>> Stephen: WOW.
>> GENERATED BY THE COMPUTER SO WE'RE RIGHT BACK TO WHERE WE
STARTED, THAT FIRST PLANET WE LANDED ON.
AND I CAN JUST HOP IN MY SHIP AND FLY BACK OUT TO SPACE.
>> Stephen: THAT LOOKS A LITTLE BIT LIKE AN X-WING
FIGHTER.
LET'S GO TO SPACE BEFORE THE LAWYERS FROM LUCUS FILMS CATCH
US?
>> THEY WILL BLAME OUR COMPUTER-GENERATED ALGORITHM.
THEY DON'T KNOW.
>> Stephen: WE GET A VIEW OF THE STAR SYSTEM UP HERE?
>> RIGHT.
SO I CAN POP OUT TO THE GALACTIC MAP.
>> Stephen: LET'S DO THAT.
>> THIS IS THE STAR SYSTEM WE'RE AT ARENCOR.
WHERE THE PLANETS WERE ORBITING AROUND WAS THE SUN.
AND WE CAN NAME THAT.
>> Stephen: MINE!
I LIKE IT, I LIKE IT.
>> IF I COULD PULL OUT A LITTLE BIT, YOU'LL BEGIN TO GET A SENSE
OF -- >> OH, THAT'S THE LOCAL GROUP?
>> RIGHT.
YOU GET A SENSE OF THE SCALE WE'RE BUILDING.
>> Stephen: AND EACH ONE OF THOSE DOTS--
>> IS A STAR SYSTEM.
>> Stephen: THAT YOU CAN VISIT.
>> JUST LIKE THE ONE WE WERE AT WITH PLANET-SIZED PLANETS AND
LIFE AND ECOLOGY AND EVERYTHING ELSE.
>> Stephen: IT'S BEAUTIFUL TO LOOK AT.
AND-- AND AWE-INSPIRING LIKE A NIGHT SKY.
TO KNOW THE VASTNESS AND CAPABILITY OF IT.
>> RIGHT.
>> Stephen: WELL, SEAN, GOOD LUCK.
I CAN'T WAIT TO ACTUALLY PLAY IT.
THANK YOU SO MUCH FOR COMING.
>> THANKS SO MUCH.