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  • What’s up guys it’s me Jeremy. Whenever I take a look at challenger and Master tier

  • gameplay, there’s always a lot of minor tricks that pique my interest, because although

  • they might seem minor, they can make a huge difference in a lot of situations, and it

  • can be hard to notice if you are just watching games casually rather than scrutinizing their

  • every move. But, since I’m certainly not a challenger player, I’ve brought in a master/challenger

  • tier player, Azoh to help me out with the video today.

  • (AZOH INTRO) Big props to Azoh for helping compile this

  • list of tips and tricks, so that way all of these tricks are coming from a high ranking

  • player. He’s a great player and has some great content, so definitely check him out

  • if you haven’t already. Now, these tricks are a bit random, and although you might know

  • about or have done some of these once or twice before, the key thing to understand is that

  • challenger and master players use these tricks to their fullest potential, every single game,

  • very consistently, and you should too if youre looking for a bit of an edge. And let’s

  • kick it to Azoh to start us off with the list! (AZOH) Repeated actions + prediction

  • Our first tip to start things off involves a way that I use to predict my opponents.

  • Both you and your opponent are looking to read what the other player is going to do

  • next, and a frequent way of getting that insight is the consistent pattern that some players

  • and champions follow. For example, LeBlanc will almost always use W after a Q. Well,

  • if you start expecting that every time, or notice a pattern your particular opponent

  • is playing around, you can start to counter towards where they will be moving. And this

  • happens with a lot more than just ability combos as well. Say for example youre trying

  • to hit a skillshot on your opponent. Quite often, players will typically dodge in the

  • same direction if they are not aware of this concept. Think of it as their gut reaction

  • to seeing the skillshot, they dodge in some direction, sometimes left, sometimes right,

  • every player is different, but by observing the tendencies your opponent makes, and taking

  • note of the consistent things they do with their abilities, and their movements, you

  • can get a huge read on them, and can easily take advantage of it in future skirmishes,

  • or in future scenarios of trying to land your skillshots. There is a little bit of risk

  • on doing this though, in that you start showing the same pattern response to what your opponent

  • is doing, for example a Gragas always body slamming towards LeBlanc when she uses Q,

  • to stop her W, so depending on how much faith you have in your opponent you might have to

  • be a bit tricky with it. (AZOH) Rapid movement

  • Our next tip involves a bit of the opposite of the previous tip, and is a good way to

  • avoid your opponents using those prediction techniques on you. Clicking quickly up and

  • down or back and forth will make your character spams between the two locations youre clicking.

  • This is not just to increase your APM and pretend to be a Starcraft God, it’s very

  • helpful to play around the first tip, as it makes your movements harder to read. It’s

  • also very useful to dodge skillshots, because you stay moving, and youre always active,

  • instead of standing still and having to be ready to start moving when you see danger.

  • This type of movement is a lot better than standing still or changing directions slowly,

  • since it makes you less predictable. In order to help you with this, I recommend trying

  • to keep your mouse cursor as close as possible to your character model, so that in order

  • to switch directions, you have less space on the screen to actually move your mouse,

  • which should allow you to do this a lot faster, and as a result, a lot better.

  • (JEREMY) Farm movement + position zoning Alright, for our next tip we have another

  • trick that involves predicting enemy movement. One key tool during the laning phase that

  • should always be capitalizing on, is in fact your own allied minions. When one of your

  • minions starts to get low, they are going to walk up to it to try and get the last hit.

  • If you look at your minions health bars, you can tell when your opponent will start moving

  • towards them and thus you can plan after that. This is one of the best times to make an aggressive

  • move in lane, either by landing some harass, or to initiate a trade. This will do one of

  • two things, depending on the opponent. Either they will take free damage damage, as their

  • time and animation is used on last hitting the creep while you are attacking them, or

  • they recognize the threat of your damage and back off, meaning you zone them off and they

  • lose the CS. In both situations you end up with a nice little advantage, that when performed

  • often and consistently, can add up into a significant lead. As well with this technique,

  • you get a large threat zone and might make some players start playing defensively even

  • if they are in an even situation, because they now have to go through you to get to

  • their cs even if they are ranged. (JEREMY) Ward vision + recall etc

  • Our next trick involves using some of the underappreciated mechanics that wards have,

  • on both ends of the spectrum. When a ward dies, there is a slight moment of time after

  • its death where it still gives vision on the location it was in. One way to take advantage

  • of this, is when your opponents clear one of your wards, you will usually get to see

  • a glimpse of the direction they are headed in after they are finished attacking the ward.

  • You can use this to keep track of where enemies are likely to be moving after killing the

  • ward. Using this, you can predict their future location based on where they were moving towards.

  • But you can also take advantage of your opponents using the same mechanic on you. The flip side

  • of this, is toas the one killing a wardmove towards where you want the enemy

  • to think youre going, or start channeling a recall. Essentially, you fake your direction

  • or next take of action after clearing the ward until the vision fully runs out a few

  • seconds later. This way, after the brief moment where they still have vision, theyll get

  • a false sense of security. If the opponents were paying attention to you and are aware

  • of this mechanic, it will result in them having an incorrect prediction of your movements.

  • (AZOH) Channel Recall Our next ones a lot simpler than all of the

  • rest, but it can still be useful in a lot of situations, especially if you are thinking

  • something might be up and a gank is coming. It sounds minor, but if you have nothing to

  • do, and you find yourself just waiting for minions, or waiting to gank/dive in a brush

  • or something, start channeling your recall. Cancel it before it finishes, unless you actually

  • want to recall, but just keep starting the channel over and over again. Since youre

  • already standing still already, saving the time on the recall channel is just a small

  • potential timesaver- but in some situations, it can be a lifesaver, if you really need

  • to get out of there quickly but are unsure if you want to recall in the first place.

  • You don’t lose anything on it, it doesn’t cost you anything, and you can easily stop

  • the channeling if you want to stay. (AZOH) Baiting Nashor

  • The next trick we have involves a great strategy for taking baron, that a lot of people fall

  • for, especially in soloqueue. A good, and all too uncommon way to bait nashor, is to

  • have one of your players reveal their location to the opponents in midlane on the creeps.

  • Especially as a mage, or someone who can wave clear or can have pressure by themselves.

  • The mid laner is usually the best person to do this, since mid laners typically don’t

  • do that much damage to baron, but have the tools to push out mid and pressure the lane.

  • When someone shows midlane, or really just anywhere on the map visibly, while three or

  • four of your team is sneaking nashor, you can easily let them sneak it, sometimes without

  • the enemy team even realizing. By revealing your location, you can both zone

  • off enemies who want to start moving to nashor pit, and you can also push the minions so

  • they have an incentive to stay in lane and depush/farm, but the key thing is that it

  • makes it seem like you aren’t actually doing baron. People assume that Baron is only being

  • done when the whole team is missing on the map and they don’t have vision of baron,

  • so when they see someone in vision, it’s definitely the most common way to figure out

  • thatoh okay my opponents aren’t doing baron, since we see some of them on the map.’

  • But that was just a trick all along, while your team sneaks the baron takedown. The minions

  • you push also give vision on if your enemies are still in lane, thus you have information

  • on if they are going for baron without having everything warded. Just make sure you clear

  • the wards around baron, otherwise this trick becomes kind of obvious.

  • And looks like that’s gonna be it for us, once again, huge thanks to Azoh for helping

  • me with the video today, as it definitely would not have been possible without him.

  • You can check out his channel at the link in the description, or the annotation on your

  • screen, and I definitely recommend him to anyone trying to get a step up and get better

  • at league of legends! If you guys enjoyed the video hit that like button and if you

  • didn’t hit that dislike, thanks for watching, and I’ll see you guys next time!

What’s up guys it’s me Jeremy. Whenever I take a look at challenger and Master tier

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6 OP TRICKS Challenger Players ABUSE That You Don't ft Azoh - League of Legends (6 OP TRICKS Challenger Players ABUSE That You Don't ft Azoh - League of Legends)

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    郭小北 に公開 2021 年 01 月 14 日
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