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  • >>Ameer: Managing game play is just

  • like managing other learning activities in your classroom.

  • You'll know you're on the right track

  • when you see your students helping each other, having fun,

  • and reflecting on what they're learning.

  • >>Teacher: So mark it first, good, good.

  • >>Student: So I get one, nine, so yellow gets one and I get one number,

  • it's only the mushroom, so I only have one oh, that's the nine.

  • >>So you got those.

  • >>Teacher: Who's the game master?

  • >>Student: I am.

  • >>Teacher: Okay, then Cole, you shouldn't even be doing this.

  • >>Ameer: So how do you manage game play?

  • Step one, think about how you manage your classroom.

  • A game isn't some sort of special zone where anything goes.

  • Before using a game, think about rules

  • and procedures you already have in your classroom.

  • Leverage those to manage game play.

  • For example, what are your rules for cleanup after an activity?

  • Review those rules with your students and apply them here.

  • Step two, everyone plays a role.

  • Depending on the type of game you're using,

  • you may want to create student roles.

  • One role may be a material manager who hands out,

  • organizes and collects game pieces.

  • Other roles could be a time keeper, note taker or scorekeeper.

  • Step one, be a facilitator not a firefighter.

  • Even if the answer to a question is a simple yes or no, guide your students

  • to discover the answer on their own,

  • and if several students have the same question, stop game play

  • and have a quick class discussion about that question.

  • Step two, iterate and improvise.

  • If there's a common concern that develops, go ahead and make changes

  • to the game right then and there.

  • Who knows, you might create a unique game that opens

  • up new learning for your students.

  • Step three, be a cheerleader.

  • Support students in their learning through game play.

  • Keep an eye out for great moves or successful strategies that occur

  • and share them with the class.

  • Step four, wrap it up.

  • Plan ahead for the possibility that your students might not fully finish the game

  • by the end of class, so make sure you're clear on how you'll return to the game.

  • Gather feedback.

  • For example, ask your students what they learned from the game, what they liked

  • and disliked, and what they might change about the game.

  • Thanks for watching.

  • Now go ahead and try it in your classroom.

  • Next, to learn how to assess student learning during and after game play,

  • check out the video on game assessment.

>>Ameer: Managing game play is just

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A2 初級

教室でのゲームベースの学習を管理する (Managing Game-Based Learning in the Classroom)

  • 72 5
    Masataka Abiru に公開 2021 年 01 月 14 日
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