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  • Let’s take a journey back to 1997 to a game which in turn then took us back to 1792. Castlevania

  • Symphony of the Night was a ground breaking game that had stood the test of time. Playing

  • it today is just as great as it was when it first came out. It took the Castlevania formula

  • and added some major additions that created a completely new game model.

  • You play as Alucard, the son of Count Dracula who is out to put an end to the Count reign.

  • You storm into Castle Dracula, destroying everything in your way. Until you reach Death,

  • who then takes away all your powers, leaving you with just your fists. So you need to recover

  • your powers, and kill all the monsters before you can fight Dracula.

  • The big change from previous Castlevania games is the non linear style of the gameplay. While

  • Simon’s Quest was non linear it wasn’t the same as this. This is a game that is much

  • more in the Metroidvania gameplay style. The entire castle is yours to explore, with areas

  • being blocked off until you acquire certain powers. These powers include the ability to

  • turn into a bat and the high jump boots among many others. This means that you will be backtracking

  • through the castle many times over. But this is not a bad thing because another element

  • was added to the game. And the it is the RPG elements. Each enemy you kill will rewards

  • you with ep, that builds up has you going up in level. This gets you added health and

  • strength, making those old enemies seem like nothing and having you looking for new bigger

  • monsters to slay. Now normally when a game series that is not an RPG adds these things

  • it makes either become too easy too quickly or have you enter a room only to have the

  • enemies use your blood as a new dynamic kind of wallpaper, this being a way of saying you

  • are not ready for this area yet. But Symphony of the Night does a good job of having you

  • level at a steady pace as you explore the castle. Leaving the game to have a good amount

  • of challenge while not being too unforgiving. Also, all your equip slots can be changed.

  • You can either find or buy new weapons and armour that will either increase your strength

  • or resistance to certain attacks. This encourages you to explore everywhere in the castle.

  • And you will have to. The castle is huge, with areas in the sewers along with laboratories

  • and libraries. Everything is very detailed and looks great. The rooms feel alive and

  • different while each enemy is very detailed and colorful. You instantly know which enemy

  • is which once you see it.

  • One thing that blows me away is how much of the game is hidden. No, I don’t mean secret

  • areas or whatever. If you find a pair of goggles you can see that the end boss is being controlled

  • by an orb. If you destroy the orb, it opens up an entire second half to the game, which

  • is Castle Dracula but inverted. Most people I know didn’t even know about this because

  • it was so hidden. Crazy that so many people didn’t even know about another half of the

  • game.

  • Symphony of the night is one of my favorite games on the Playstation. I love it that they

  • kept the series in 2D, the way it belongs. This allowed them to take the already amazing

  • formula of Castlevania games and make it even that much better. Doing this made a game that

  • is not just one of the best of the series, but one of the best games of all time.

Let’s take a journey back to 1997 to a game which in turn then took us back to 1792. Castlevania

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CGRundertow CASTLEVANIA: SYMPHONY OF THE NIGHTプレイステーション用ゲームレビュー (CGRundertow CASTLEVANIA: SYMPHONY OF THE NIGHT for PlayStation Video Game Review)

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    阿多賓 に公開 2021 年 01 月 14 日
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