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  • In the beginning, there was Donkey Kong, and it was good. And then there was Donkey Kong

  • Jr., and it was kinda okay we guess if you like that sort of thing. And then there was

  • Donkey Kong 3, which was an abomination by any stretch of the imagination. But even that

  • nadir, that pit of despair couldn’t prepare gamers for what was about to come down the

  • pike... ARITHMETIC.

  • Yeah. Screw Uncharted, Arkham Asylum, or Skyrim. THIS IS ACTION. You never know from one minute

  • to the next if youre gonna make it safely to that next number. And the falling hazards!

  • One wrong sum, and you could plummet to your doom! DOOM!

  • Naah, I’m not fooling anyone. It’s math. Not exactly the most riveting action

  • known to man. Welcome to the dark horse of the NES Launch lineup: Donkey Kong Jr. Math.

  • The one and only game in theEducationseries, and for good reason. It... stinks.

  • Y’see that? You climb all over chains, doing math. Big pappa DK holds up a sign with a

  • number, and you have to arrive at that sum through some combination of addition, subtraction,

  • multiplication, and division. Do this five times, and you win. Win what? Well, the knowledge

  • that you are, in fact, smarter than a potted plant, and a trip back to the title screen.

  • Oddly enough, even if there’s only one player, the second-player DK Jr. appears on screen,

  • just chillinwhile you do all the work. Who is this other Donkey Kong Junior? Are

  • they twins? Some bastard child of DK and Pauline? He does look kinda hairless.

  • Anyway. That’s the calculate mode, only one half of this game’s superlative (ly

  • dismal) offering. A whole new world of pain awaits in the Plus-minus-x-division-sign exercise,

  • where (after selecting a difficulty by climbing up a chain and pointing at it...

  • you have to complete a math problem by... climbing chains. The higher up the chain,

  • the higher the number for that particular place. Moving to the next chain to the left

  • locks in your choice... and if you realize you made a mistake (even if that mistake was

  • accidentally hitting left), you get to do the whole thing over again. I have no idea

  • of the thought processes that led someone - anyone - to think that doing multiplication

  • with chains and an ape would be in any way satisfying, but - for better or worse - it

  • happened. And now we can point and laugh at it, from almost three decades in the future.

  • That’s all this game entails: Doing math and running Junior around. Man. Donkey Kong

  • must be a horrible father. Most would just sign the kid up for tutoring, or let him watch

  • Square One or something. But to make your children fight to the death over hazardous

  • terrain, climbing chains to appease the big ape and his sign full of numbers... well,

  • were getting into Genma Saotome levels of parental neglect. I realize that a good

  • understanding of math is essential to success in life... but poor olDK Junior just fell

  • off the face of the earth. From having his own breakfast cereal and TV show, to competing

  • in go-cart races for a shot at redemption, to a mere cameo in the GBA version of Mario

  • 3... wherever he is, at least he knows that 39,103 x 136 is 5,318, 008.

In the beginning, there was Donkey Kong, and it was good. And then there was Donkey Kong

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CGRundertow DONKEY KONG JR.MATH for NES ビデオゲームレビュー (CGRundertow DONKEY KONG JR. MATH for NES Video Game Review)

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    阿多賓 に公開 2021 年 01 月 14 日
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