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  • mm Today on Game life, it's our top five games with stories in them.

    mm 本日のGame lifeでは、ストーリーのあるゲームベスト5を紹介します。

  • I do like stories, don't you?


  • That's right.


  • You are watching the all new game life podcasts in our brand new studio.


  • So here's the thing, it is two months almost two months out from the release of bioshock Infinite.

    さて、ここからが本題なのですが、『bioshock Infinite』の発売からもうすぐ2ヶ月が経とうとしています。

  • And man, I am still thinking about it and I really wanted to discuss it with you today, peter Rubin.


  • But for some reason you haven't finished bioshock Infinite yet.

    でも、なぜか「bioshock Infinite」はまだ終わっていないんですよね。

  • I'm taking my sweet, languorous time with it is why.


  • But but while I haven't finished bioshock Infinite and thus we cannot speak about bioshock Infinite.

    しかし、しかしながら、私は『bioshock Infinite』を完成させていないので、『bioshock Infinite』について語ることはできません。

  • For fear of spoiling me to the experience.


  • It did put us in mind of the role of story in video games.


  • So we present to you our top five favorite stories and video games.


  • Now, before I get into this, I actually want to make a quick distinction and that is between story and writing.


  • Obviously writing has gotten so incredible in recent years.


  • So much of that is studios and developers placing a premium on writing, bringing in big name writers.


  • But story to me is a different beast.


  • It's a combination of world building and dialogue and characterization and you can have a great story without saying a word right and not necessarily about writing lines of dialogue.


  • It's funny you say that because my number five is actually a tie between Mcnary.


  • Um and limbo.


  • Now, these are two very small games, limbo was a downloadable that started on xbox Live Arcade imaginarium was a Pc and an IOS title.

    この2つのゲームは非常に小規模なもので、『limbo』はXbox Liveアーケードで始まったダウンロード版でした。

  • Both were immersive, moving experiences that didn't need a word of dialogue to get their point across.


  • Funny, that's your number five because my number five is something with nothing but dialogue.


  • My number five is eternal darkness, sanity is requiem for the Nintendo Gamecube, I think that it needs to be mentioned here because I think it's very underrated game in what it did with its story.

    私の第5位は、ゲームキューブで発売された「Eternal Dark, Sanity Is Requiem」です。このゲームは、ストーリーが非常に過小評価されていると思うので、ここで紹介する必要があると思います。

  • You played as like 12 different characters.


  • It was a sort of I was an ode to Lovecraft, this sort of catholic style horror story that I mean I don't think anybody really ever experienced anything like this on consoles at that moment.


  • That's a fair point.


  • And number four, in a similar kind of contextual vein, I want to talk about a game that kind of redefined what story could do.


  • And so my number four is Telltale games, Walking Dead Saga from last year, That's that's just your number four I think if it were an original I p I might rank much higher.


  • But this was a licensed property, This is something that was already at the forefront of pop culture, so it was already enough in the zeitgeist that this was almost an incremental change rather than an exponential one.


  • But what it managed to do in the emotional impact of a video game I think was unparalleled.


  • We'll you know, we'll talk a little bit more about The Walking Dead later than I have a feeling.


  • Well, I think so, um my number four is actually the game Portal.


  • A lot of the story of Portal was kind of like in the background of Portal the entire time.


  • You know, you really had to like stretch your brain to kind of figure out what was going on because there was only one character in Portal, Gladys whoever actually spoke.


  • But it's all there for you to find.


  • Well maybe let's not talk about Portal too much because we're gonna be talking about it in a little bit.


  • Okay, that sounds just move on to my number three, which is grim fandango from Tim Schafer now on sheer inventiveness and world building alone.


  • This made it on my list.


  • I mean this is a cross between film noir imagery and Aztec mythology.


  • You are essentially a private eye investigator who is wandering through purgatory looking for your man before everyone gets to the final underworld stage of their demise.


  • Yes, so obviously the lucasarts, adventure games and the Sierra adventure games, that whole family of point and click games has great stories and that's why I'm gonna put it number three Telltale's the Walking Dead, even though it is a licensed property.


  • I had not seen one episode of the television show before I started playing the Walking Dead.


  • And so for me it was just The Walking Dead game was just the Walking Dead game, the way that it just pulled you into that story and put you into the role, that main character.


  • It did something that I don't think any other game prior to it had had pulled off.


  • That great trick of making you care about the characters in that game.


  • And the fact that there were all these videos on Youtube.


  • Yeah.


  • The camera on them as they played through and saw the consequences of their choices born out as they played what you put your hand in the pants for?


  • Oh my God, are you serious?


  • I would have loved to have seen all of this for people who are playing, you know, some older games, you know, grim fandango.


  • If they were playing that for the first time with their reactions would have been I would like to see that same thing from my number two, which is bioshock from irrational games.

    もし、彼らが初めてこのゲームをプレイしたときの反応は、次のようなものだったでしょう。 私の2番目のゲームであるirrational games社の「bioshock」でも同じことをしてほしいと思います。

  • The first bioshock from the moment that you happened on that island and descended in the bath a sphere.


  • You had no idea what was in store for you.


  • All you knew is you were somewhere that a video game had never taken you before and how the game just mounted layer on layer, the fact that there was such overt political overtones in it.


  • I mean, just everything about it was absolutely apocalypse and and pivotal for me.


  • Yeah.


  • Who, who knew they were gonna make a video game essentially about its creators disagreements with Ayn rand of, of all people.


  • Um, so my number two is again a game that is a product of its time.


  • Its Final Fantasy six for the Super Nintendo got to represent the final Fantasy games in here, especially Final Fantasy Six.


  • At this point, it was 1994 when this game came out.


  • Okay.


  • And here was an actual story about characters that like they didn't feel like cartoony caricatures that so many role playing games were dealing with at this point.


  • They actually it really felt like it was telling the story of this group of human beings.


  • They took the super Nintendo and and just squeeze so much juice out of it you know to make it look so beautiful.


  • And again in 1994 for that to happen it was that for me was mind blowing.


  • I mean that instant for me was just like I cannot believe that video games can do this.


  • Absolutely.


  • So my number one is the orange box from valve.


  • And I'll tell you why not even a video, it is not a video game, it is Team Fortress two, the original Portal and Half Life two.

    そして、ビデオでもなく、「Team Fortress 2」、初代「Portal」、「Half Life 2」である理由をお話しします。

  • And its other episodes.


  • Let me tell you why what portal one did.


  • It had one voice actor and then it had the mystery that you uncovered as you went through the facility with Half Life Two did was give you a first person shooter that was a transformation of the human being.

    一人の声優さんがいて、施設内で謎を解き明かしていく『Half Life Two』では、人間が変化していく一人称視点のシューティングゲームになっていました。

  • Just every minute of that game was an absolute altering experience dedicated to the arc of that character who you were playing.


  • And there's nothing that's a story like that.


  • Even Team Fortress two, there's a fantastic backstory to this that you pick up on.

    Team Fortress 2でも、このような素晴らしいバックストーリーがあり、それを知ることができます。

  • If you play this as a fan of the game, it's all buried and it rewards scrutiny and that's why for me orange boxes my number okay, well we may have already mentioned my number one because my number one is in fact bioshock.


  • Um I would totally put this at the top of games with stories that just absolutely captivated me bioshock story, the big twist that it all leads up to.

    あの......私が心を奪われたストーリーのあるゲームの中では、このゲームが一番だと思います。 バイオショックのストーリー、すべてにつながる大どんでん返し。

  • It's not something that you could guess, but it's something that that change is not only your view of the game, but it actually makes you think about like the nature of video games themselves, when you when you find out that you were a slave, when you find out that the game, you know that there was a person in your ear telling you what to do when you did it, you know, as the player of this game, you're like cheese, you know, video games tell me to do things all the time and I just do them.


  • You know, why is it that I just do the thing the video game tells me to because there's a voice in my ear, there's so much to love about bioshock and the way that it tells a story and it's like, I don't wanna put bioshock infinite on this list because it's so new you have to sit with.

    バイオショックの魅力は、ストーリーの作り方にありますが、「バイオショック インフィニット」をリストに入れたくありません。

  • But I, I have to say lightning struck twice with that game.


  • You know, we have, a few months ago we had a feature in, in wired magazine about kind of the making of bioshock infinite and everything that ken Levine was putting on this game and how much of him and just his entire consumptive palette informed this game and how all these disparate influences came together to create this tapestry that was like nothing gamers had ever seen before.

    数ヶ月前にWired誌で『バイオショック インフィニット』の制作について特集しましたが、ケン・レヴィンがこのゲームに込めた思いや、彼の消費者的なパレットがどれだけこのゲームに影響を与えたか、そして、これらの異質な影響がどのように集約されて、ゲーマーがこれまでに見たことのないようなタペストリーを生み出したのか、ということについて書かれています。

  • And he certainly accomplished that.


  • On one hand, I'm ashamed that I'm not finished with the game.


  • On the other hand, I'm like, why do you suckers rushed through this, I'm just having a grand old time just painstakingly coming over this thing.


  • And those are our top fives close to.


  • I mean we had a few games in common.


  • There was a lot of overlap.


  • It was, it was sort of a collective top seven.


  • But hey, I'm sure that you guys have a lot of thoughts and opinions to about what games had the best stories, what games stories moved you the most.


  • So let us know in the comments tell us.


  • Maybe if you got a great top five list there, it could end up on a future show.


  • Who knows?


  • We're crazy like that.


  • No.


  • Hey, do you like this new game life video podcasts?


  • I do, Do you want this delivered directly into your eyeballs all the time?


  • Oh, you're not talking to me, are you?


  • I am not talking to you.


  • Peter.


  • I'm talking to them and I'm telling them to subscribe on wires, Youtube channel to receive the game life video podcast.


  • Do it today.


mm Today on Game life, it's our top five games with stories in them.

mm 本日のGame lifeでは、ストーリーのあるゲームベスト5を紹介します。


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    林宜悉 に公開 2021 年 05 月 26 日