Shadowofwarfinetunesshadowofmoredoorsalreadysatisfyingcombatwith a heavierfocusonRPGelementssuchasunlikableskilltreesallowingfor a moreversatileexperience.
Shadow of warは、より多くのドアの影を微調整し、より多彩な体験を可能にするために、そのようなありそうもないスキルツリーなどのRPG要素に重く焦点を当てて、すでに満足のいく戦闘をしています。
OnceItaliangetsanattackchaingoingmonoliths.
イタリアンが攻撃チェーンをモノリスにしたら
Titlesreallybegintoshinenonswine.
タイトルは本当に非豚が輝き始めます。
Whydoyoureallythinkyou'llmaking a difference?
なぜ、本当に自分が差をつけようと思うのか?
You're a fool.
お前は馬鹿だな。
NumbernineDevilmayCryfranchiseFinally, e wasgettingtiredofplayingyourchildishgame, arguablythedefinitivecharacteractionfranchiseatitsbest.
ThoughitmaybetosaythebestthingaboutinsomniacgamescombatsystemisthatitallowsplayerstogenuinelyfeelliketheyareSpiderMan, astheheroisfarfrom a tank, MarvelsWebHeadutilizeshisagility, spidersensepowers, gadgetsandtheenvironmentstocraft a mesmerizingballetofcontrolledmayhem.
NumberfoursoulsbornSiri's, beginningwith 2009 demonsoulsfromsoftware, hasconsistentlygottencombatrightin a Siri's wherethesmallestmissed a canleadtodeath.
Thesoulsborngamesinjectcombatwith a tremendoussenseofweight, whethertakingon a bossor a hollow, thereisalwaysonalltoorealsenseofdanger, andeveryvictoryordefeatisearnedcomparedtothemoremethodicalsoul.
Asfunasitistoplay a ninjaandstealthilylowertheGames.
忍者を演じてステルスでゲームを下げるのと同じくらい楽しい。
MongolpopulationGhostofTsushimashinesthebrightestwhenJinSaundersintoanenemycamp, unsheathedhisswordandgetstoworkwithfourstancesdesignedarounddifferentenemytypes, situationaldefensiveoptionsthatrequirequickthinkinganddecisiveaction, and a respectableselectionofunblockableskills.