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  • [Applause] [Applause].

  • Speaker: PLEASE WELCOME TO THE STAGE, THE CEO OF

  • GOOGLE, SUNDAR! Sundar: GOOD MORNING, EVERYONE.

  • IT'S GREAT TO BE HERE. THANK YOU ALL FOR JOINING US.

  • I SUPPOSE I SHOULD START OUT GOOGLE, SUNDAR!

  • Sundar:WITH A CONFESSION. I'M ACTUALLY NOT A BIG GAMER,

  • THOUGH I DO PLAY FIFA 19 QUITE A BIT, AND REALLY ENJOY HOW

  • IMMERSIVE IT IS. I ALSO PLAY ASHES CRICKET QUITE

  • A BIT, AND FOR THOSE OF YOU WHO ARE WONDERING WHAT CRICKET IS,

  • IT'S KIND OF LIKE BASEBALL, BUT BETTER.

  • [LAUGHTER] ANOTHER LITTLE-KNOWN FACT IS

  • THAT GOOGLE MAKES ARGUABLY THE MOST-PLAYED GAME ON THE INTERNET

  • TODAY, IT'S THE DINO CHROME GAME, MOSTLY PLAYED WHEN THERE'S

  • NO INTERNET CONNECTION. NOT GOING TO TALK TO YOU ABOUT

  • THE HIGH QUALITY GRAPHICS AND SOPHISTICATION YOU ALL ARE USED

  • TO, BUT IT DOES HAVE A LOT OF PLAYERS, AND PROBABLY A LOT MORE

  • HOURS THAN I CARE TO ADMIT. WHILE I'M NOT A BIG GAMER, I DO

  • HAVE THE PRIVILEGE OF WORKING AT A COMPANY AND LEADING A COMPANY

  • FULL OF PEOPLE WHO LOVE TO SOLVE HARD COMPUTER SCIENCE PROBLEMS.

  • FOR MANY GOOGLERS, THEIR JOURNEY WITH COMPUTERS STARTED WITH

  • GAMES. GAMES HAVE INSPIRED MANY

  • GENERATIONS OF PEOPLE TO PURSUE CARRIER SYNTAX AND THROUGH THAT

  • PROCESS THIS THEY BUILD RESOURCEFULNESS, CREATIVITY AND

  • COLLABORATION, ALL QUALITIES THAT ARE KEY TO SOLVING HARD

  • PROBLEMS, AND WITHIN GOOGLE AND ALPHABET, GAMES PLAY A BIG PART

  • IN DEVELOPING OUR OWN TECHNOLOGY.

  • THE BEST EXAMPLE I CAN THINK OF IS HOW WE ARE MAKING PROGRESS ON

  • AI. DEEP MINDS USES SELF PLAY TO

  • LEARN FROM SCRATCH AND MASTER GAMES LIKE CHESS, SOOJI AND DO.

  • IT'S AN IMPORTANT STEP TO CREATING A FLEXIBLE,

  • GENERAL-PURPOSE SYSTEM THAT CAN LEARN TO SOLVE MANY FOUNDATIONAL

  • PROBLEMS. MORE RECENTLY, ALPHA STAR BECAME

  • THE FIRST AI TO DEFEAT A TOP PROFESSIONAL PLAYER AT STAR

  • CRAFT 2, USING A DEEP NEURAL NETWORK TRAINED DIRECTLY FROM

  • RAW GAME DATA. INCREASINGLY, GAMES ARE HELPING

  • AIs LEARN TO TACKLE REAL WORLD CHALLENGES.

  • EVEN BEYOND DEEP MIND, ANOTHER GREAT EXAMPLE WE HAVE IS VAMO,

  • WHERE WE USE SIMULATIONS IN GAMING TO TEST THINGS THAT

  • AREN'T ACTUALLY POSSIBLE OR SAFE AT SCALE IN THE REAL WORLD.

  • IN FACT, IT'S DRIVEN MORE THAN FIVE BILLION HOURS IN

  • SIMULATIONS THAT VEHICLES WON'T NORMALLY ENCOUNTER, AND WE USE

  • IT, WE LEARN FROM IT AND ACTUALLY IMPROVE THE SYSTEMS

  • THAT WE'LL BE DEPLAYING IN THE REAL WORLD.

  • PERHAPS THE BIGGEST IMPACT OF GAMING IS HOW IT PUSHES US TO

  • MAKE BIG DEEPZ IN COMPUTING A NETWORKING POWER HIGH AFILLITY

  • GRAPHICS AND THE INFRASTRUCTURE THAT SUPPORTS IT ALL.

  • ALL OF YOU ARE PUSHING COMPUTING AND TECHNOLOGY FORWARD, AND I

  • FIND THAT REALLY EXCITING. AT GOOGLE, WE HAVE ALWAYS

  • BELIEVED THAT TECHNOLOGY SHOULD ADAPT TO PEOPLE, NOT THE OTHER

  • WAY AROUND. WE'VE BEEN BUILDING FOR SOME

  • TIME. FOR EXAMPLE, WHEN WE LAUNCHED

  • CHROME A DECADE AGO, WE IMAGINED, WE ENVISIONED THAT IT

  • COULD BE A MODERN PLATFORM FOR WEB APPLICATIONS, AND BRING THE

  • POWER OF WEB TO EVERYONE, INCLUDING USE CASES THAT SEEMED

  • IMPOSSIBLE AT THAT TIME, LIKE HIGH-QUALITY GAMES.

  • FINALLY, WE ARE MAKING PROGRESS TOWARDS THAT GOAL.

  • IN FACT, OVER THE PAST TWO YEARS, WE'VE BEEN HARD AT WORK

  • ON GAME STREAMING TECHNOLOGY. AND LAST FALL, WE LAUNCHED OUR

  • FIRST PUBLIC TEST WITH PROJECT STREAM.

  • AS SOME OF YOU GUESSED, A TECHNICAL TEST WASN'T THE WHOLE

  • VIEW OF OUR AMBITION. IT WAS PROBABLY THE WORST-KEPT

  • SECRET IN THE INDUSTRY. INTERNALLY, WE WERE ACTUALLY

  • TESTING OUR ABILITY TO STREAM HIGH FIDELITY GRAPHICS OVER A

  • LOW AGENCY NETWORK. WE LEARNED THAT WE COULD BRING A

  • AAA GAME TO ANY DEVICE AT THE CHROME BROWSER AND AN INTERNET

  • CONNECTION, USING THE BEST OF GOOGLE TO CREATE A POWERFUL GAME

  • PLATFORM. AND WHEN WE SAY BEST OF GOOGLE,

  • IT ALWAYS STARTS WITH THE CLOUD AND NETWORKING INFRASTRUCTURE.

  • OUR CUSTOM SERVER HARDWARE AND DATA CENTERS CAN BRING MORE

  • COMPUTING POWER TO MORE PEOPLE ON PLANET EARTH THAN ANYONE

  • ELSE. TODAY, WE ARE IN 19 REGIONS, AND

  • IN OVER 200 COUNTRIES AND TERRITORIES CONNECTED BY

  • HUNDREDS OF THOUSANDS OF MILES OF FIBER OPTIC CABLES.

  • THE BEST OF GOOGLE ALSO INCLUDES OUR OPEN PLATFORMS THAT ALLOW US

  • TO REACH BILLIONS OF PEOPLE. WITH GOOGLE, YOUR GAMES WILL BE

  • IMMEDIATELY DISCOVERABLE BY OVER TWO BILLION PEOPLE ON A CHROME

  • BROWSER, CHROME BOOKS, CHROME CAST, PIXEL DEVICES, AND WE HAVE

  • PLANS TO SUPPORT MORE BROWSERES AND

  • PLATFORMS OVER TIME. THAT'S IN ADDITION TO ALL THE

  • PEOPLE PLAYING AND WATCHING GAMES ACROSS YOUTUBE AND GOOGLE

  • PLAY. AND WHEN WE BUILD THESE

  • ECOSYSTEMS, WE ALWAYS TAKE THE APPROACH THAT WE ONLY SUCCEED

  • WHEN OUR PARTNERS DO. COLLECTIVELY, OUR PARTNERS

  • ACROSS WEB, GOOGLE PLAY AND YOUTUBE HAVE EARNED MORE THAN

  • $110 BILLION OVER THE PAST FOUR YEARS ALONE, AND WE ARE

  • COMMITTED TO THIS APPROACH HERE AS WELL.

  • SO NOW WE HAVE FOCUSED ON OUR NEXT BIG EFFORT, WHICH IS TO

  • BUILD A GAME PLATFORM FOR EVERYONE.

  • AND WHEN WE SAY FOR EVERYONE, WE REALLY MEAN IT.

  • IT'S ONE OF OUR MOST KASHD VALUES AS A COMPANY, BE IT

  • ANDROID OR CHROME OR AI, WE ARE DEAD SERIOUS ABOUT MAKING

  • TECHNOLOGY ACCESSIBLE FOR EVERYONE.

  • BUT IF YOU THINK ABOUT GAMES, THERE ARE A LOT OF BARRIERS FOR

  • USERS TO PLAY HIGH-END GAMES. BEAUTIFUL GRAPHICS REALLY NEED

  • HIGH-END CONSOLES OR PCs, AND GAMES DON'T HAVE INSTANT ACCESS.

  • THINK ABOUT THE WAY THE WEB WORKS.

  • YOU CAN EASILY SHARE A LINK AND IT WORKS SEAMLESSLY.

  • WE WANT GAMES TO FEEL THAT WAY, TOO.

  • INSTANTLY ENJOYABLE WITH ACCESS FOR EVERYONE.

  • I THINK WE CAN CHANGE THE GAME BY BRINGING TOGETHER THE POWER

  • AND CREATIVITY OF THE ENTIRE COMMUNITY, PEOPLE WHO LOVE TO

  • PLAY GAMES, PEOPLE WHO LOVE TO WATCH GAMES, AND PEOPLE WHO LOVE

  • TO BUILD GAMES. THAT MEANS ALL OF YOU.

  • WE ARE REALLY EXCITED TO WORK WITH YOU.

  • WE WANT TO BUILD A PLATFORM. WE WANT YOU TO SHOW US WHAT'S

  • POSSIBLE. AND TOGETHER, I THINK WE CAN

  • CREATE A NEW GAMES EXPERIENCE POWERED BY BEST OF GOOGLE AND

  • BUILT FOR

  • Speaker: FROM THE BEGINNING OF TIME, GAMES HAVE BROUGHT US

  • TOGETHER. PLAYERS AND SPECTATORS.

  • BY THE HANDFUL, THE HUNDREDS AND THE

  • THOUSANDS. WE BUILT STADIUMS, PLACES

  • TOGETHER AROUND EVERY KIND OF SPECTACLE.

  • GLORY. TRAGEDY.

  • PAGEANTRY. COMMUNITY, RIVALRY.

  • AND WONDER. UNTIL EVERY CITY, TOWN AND

  • VILLAGE HAD A PLACE WHERE ANYONE COULD PLAY.

  • THOUSANDS OF YEARS LATER, OUR GAMES HAVE CHANGED, BUT OUR NEED

  • TO COME TOGETHER REMAINS. THIS NEW ERA OF GAMING NEEDS A

  • NEW PLACE TO GATHER. ONE PLACE, WHERE ANYTHING YOU

  • DREAM CAN BE BUILT.

  • PLAYGROUNDS FOR EVERY IMAGINATION.

  • ONE PLACE WHERE YOU AND EVERYONE YOU KNOW AND EVERYONE THEY KNOW

  • WILL ALL PLAY TOGETHER. Speaker: LET'S GO!

  • LET'S GO! LET'S GO!

  • Speaker: LET'S GO, SQUAD! Speaker: LET'S GO!

  • Speaker: ONE PLACE THAT NEVER STOPS EVOLVING, WHERE EVERYONE

  • WILL PLAY. Speaker: WHERE DID HE COME FROM?

  • Speaker: AND WATCH. Speaker: YES!

  • HIGH FIVE! Speaker: AND CREATE.

  • FROM ANY SCREEN. AT ANY TIME.

  • ONE PLACE FOR ALL THE WAYS

  • WE PLAY. THIS IS STADIA.

  • GATHER ROUND. [Applause]

  • TO DO THIS WELL, IT'S IMPORTANT THAT WE HAVE THE RIGHT PEOPLE

  • WORKING ON THIS, EXPERTS WITH DEEP HISTORY

  • TO DO AND HERITAGE IN GAMES. THAT STARTS WITH PHIL HARRISON,

  • WHO JOINED US ABOUT A YEAR AGO. HE'S A GREAT LEADER AND A GREAT

  • GAMER, DEFINITELY SOMEONE WHO KNOWS THE DIFFERENCE BETWEEN RPG

  • s AND NPCs. WE'RE GOING TO PASS THE MIC OVER

  • TO PHIL TO SHOW YOU WHAT WE'VE BUILT.

  • TAKE IT OVER, PHIL. Phil Harrison: THANK YOU,

  • SUNDAR.

  • [Applause] Phil Harrison: THANK YOU,

  • SUNDAR. IT'S SUCH A PLEASURE TO BE HERE

  • TODAY AND THANK YOU FOR JOINING US AT GDC AS WE FINALLY GET TO

  • SHARE GOOGLE'S VISION FOR THE FUTURE OF GAMES, WHERE THE

  • WORLDS OF WATCHING AND PLAYING GAMES CONVERGE INTO A NEW

  • GENERATION GAME PLATFORM, PURPOSE BUILT FOR THE 21ST

  • CENTURY, POWERED BY THE BEST OF GOOGLE.

  • OUR VISION FOR STADIA IS SIMPLE. ONE PLACE FOR ALL THE WAYS WE

  • PLAY. IT'S FOCUSED ON GAMERS, INSPIRED

  • BY DEVELOPERS, AND AMPLIFIED BY

  • YOUTUBE CREATORS. TODAY, OUR INDUSTRY CAPTIVATES

  • OVER TWO BILLION PLAYERS FROM ALL AROUND THE WORLD.

  • AT THE CENTER OF THAT COMMUNITY, ITS BEATING HEART, ARE THE GAME

  • DEVELOPERS, THE PEOPLE IN THIS ROOM THAT CREATE THE MOST

  • INCREDIBLE GAME EXPERIENCES THAT DELIGHT PLAYERS WITH ENGROSSING

  • STORIES, CHARACTERS AND WORLDS THROUGH A DAZZLING DISPLAY OF

  • TECHNOLOGY, ARTISTRY AND MAGIC. GAMES ARE NOW THE SINGLE BIGGEST

  • FORM OF ENTERTAINMENT ON THE PLANET, ONE THAT CONNECTS A VAST

  • COMMUNITY ACROSS GEOGRAPHIES, CULTURES AND LANGUAGE, AND

  • WITHIN THAT PASSIONATE COMMUNITY, THERE IS A UNIVERSE

  • OF PEOPLE WHO LOVE PLAYING GAMES, AND THERE IS A UNIVERSE

  • OF PEOPLE WHO LOVE WATCHING GAMES, HUNDREDS OF MILLIONS OF

  • PEOPLE WATCH GAMING CONTENT EVERY SINGLE

  • DAY ON YOUTUBE. BUT THOSE TWO WORLDS ARE MOSTLY

  • DISCONNECTED, FRAGMENTED AND OFTEN INDEPENDENT OF EACH OTHER.

  • OUR VISION IS TO BRING THOSE WORLDS CLOSER TOGETHER, TO

  • CONNECT GAME DEVELOPERS WITH PLAYERS AND YOUTUBE CREATORS IN

  • A WAY THAT ONLY GOOGLE CAN, CREATING A RICHER AND MORE

  • VIBRANT GAMING COMMUNITY FOR EVERYONE TO ENJOY.

  • THROUGH THE POWER OF OUR DATA CENTERS, THE EXTRAORDINARY REACH

  • AND COMMUNITY OF YOUTUBE AND OUR INVESTMENTS IN THE FUNDAMENTAL

  • TECHNOLOGIES THAT ARE THE FOUNDATIONS OF THE OPEN

  • INTERNET, WE OFFER A TRULY UNIQUE OPPORTUNITY TO COMBINE

  • THESE WORLDS. WE WILL BE HANDING THAT

  • EXTRAORDINARY POWER OF THE DATA CENTER OVER TO YOU, THE GAME

  • DEVELOPERS, WHERE PLAYGROUNDS FOR EVERY IMAGINATION CAN BE

  • CREATED. OUR FIRST PUBLIC TEST OF THIS

  • CAME IN OCTOBER OF LAST YEAR WITH PROJECT STREAM, WHERE WE

  • STREAMED A AAA HD GAME AT UP TO 1080 P AND 60 FRAMES PER SECOND

  • OVER THE INTERNET FROM GOOGLE DATA CENTERS TO A CHROME

  • BROWSER. WE WERE HUMBLED BY THE

  • OVERWHELMINGLY POSITIVE RESPONSE FROM PLAYERS WHO WERE ABLE TO

  • JOIN US ON PROJECT STREAM. A HUGE THANK YOU TO THOSE OF YOU

  • WHO PARTICIPATED IN PROJECT STREAM AND FOR YOUR VITAL

  • FEEDBACK, AND ALSO TO THE AMAZING PEOPLE AT UBISOFT FOR

  • TRUSTING US WITH THE LATEST INCARNATION OF THEIR INCREDIBLE

  • GAME FRANCHISE, ASSASSIN'S CREED.

  • UBISOFT HAS ALWAYS BEEN AT THE FOREFRONT OF ADVANCEMENTS IN THE

  • GAMES INDUSTRY, AND THEY HAVE AN INCREDIBLE TRACK RECORD OF

  • SUCCESS AND CREATIVITY. AND JOINING US HERE IN THE

  • AUDIENCE TODAY, I'M DELIGHTED TO WELCOME THE CEO AND CO-FOUNDER

  • OF UBISOFT, YVES GUILLEMOT. THANK YOU, YVES.

  • [Applause] I'D LIKE TO THANK YVES AND HIS

  • TEAM FOR PARTNERING WITH US AND TO PRODUCER MARC ALEXI COTE AND

  • THE ENTIRE UBISOFT QUEBEC STUDIO FOR THEIR MASTERPIECE CREATION,

  • ASSASSIN'S CREED ODYSSEY. THANK YOU FOR BRINGING YOUR GAME

  • TO OUR PLATFORM AND CONGRATULATIONS FOR BEING THE

  • FIRST GAME PLAYED BY THE PUBLIC ON STADIA.

  • AS MANY OF YOU EXPERIENCED WITH ASSASSIN'S CREED ODYSSEY, WE NOW

  • HAVE THE ABILITY TO TAKE A SOPHISTICATED GRAPHICALLY

  • INTENSE AAA GAME AND STREAM IT TO A CHROME BROWSER RUNNING ON A

  • SIMPLE LAPTOP WITHOUT ANY SACRIFICE TO THE QUALITY OR

  • VISION OF THE GAME DEVELOPER. AS SUCCESSFUL AS PROJECT STREAM

  • WAS, OUR AMBITION IS, OF COURSE, FAR BEYOND A SINGLE GAME.

  • AS WE DEVELOPED OUR STRATEGY FOR THIS NEW PLATFORM, WE ASKED

  • DEVELOPERS HOW WE CAN HELP SOLVE SOME OF THE MOST CRITICAL

  • CHALLENGES YOU FACE. THERE WERE THREE VERY CLEAR

  • THEMES THAT RESONATED. YOU TOLD US YOU WANTED TO

  • UNLEASH YOUR CREATIVITY WITHOUT LIMITS, GET TO THE WIDEST

  • POSSIBLE SCALE, AND MAKE IT EASIER FOR PEOPLE TO CONNECT

  • WITH YOUR GAMES. WE USED THESE THREE THEMES TO

  • ANCHOR OUR VISION AND BUILD OUR PLATFORM ARCHITECTURE, AND BEGAN

  • TO SHARE IT WITH THE LEADING PUBLISHERS AND DEVELOPERS IN THE

  • WORLD. NOW, LET ME SHOW YOU HOW WE HAVE

  • BROUGHT THIS

  • VISION TO LIFE. IMAGINE YOU ARE WATCHING GAMES

  • ON YOUTUBE AND YOU DISCOVER THE LATEST ASSASSIN'S CREED ODYSSEY

  • TRAILER ON UBISOFT'S OFFICIAL CHANNEL ON YOUTUBE.

  • YOU WILL NOTICE THE PLAY NOW BUTTON.

  • BY SIMPLY CLICKING ON THAT BUTTON, THE PLAYER IS BROUGHT

  • DIRECTLY INTO THE GAME IN A BROWSER IN AS QUICK AS FIVE

  • SECONDS. WITH NO DOWNLOAD --

  • [Applause] WITH NO DOWNLOAD, NO PATCH, NO

  • UPDATE AND NO INSTALL. STADIA OFFERS INSTANT ACCESS TO

  • PLAY. OUR PLATFORM VISION FOR STADIA

  • IS TO REDUCE THE FRICTION BETWEEN GETTING EXCITED ABOUT A

  • GAME AND PLAYING A GAME. ON STADIA, YOU JUST NEED TO

  • CLICK ON A YOUTUBE VIDEO OR LINK AND YOU CAN BE PLAYING YOUR GAME

  • INSTANTLY. COMPARE THAT TO TODAY, WHERE

  • GAMERS ARE ALL TOO FAMILIAR WITH THINGS LIKE THIS.

  • WITH STADIA, THIS WAITING GAME WILL BE A THING OF THE PAST.

  • THE POWER OF INSTANT ACCESS IS MAGICAL, AND HAS ALREADY

  • TRANSFORMED THE MUSIC AND MOVIE INDUSTRIES, AND WITH STADIA IT

  • IS NOW AVAILABLE AT THE HIGHEST LEVEL OF GAMING.

  • BUT WOULDN'T IT BE EVEN MORE MAGICAL IF THAT SAME GAME AND

  • THAT SAME INSTANT EXPERIENCE COULD BE AVAILABLE ACROSS ANY

  • SCREEN TYPE IN YOUR LIFE. A KEY BENEFIT OF OUR PLATFORM IS

  • THAT A SINGLE CREATIVE VISION AND A SINGLE CODE BASE CAN NOW

  • BE ENJOY INSTANTLY ACROSS ANY SCREEN.

  • AT LAUNCH, WE'LL SUPPORT BEING ABLE TO PLAY GAMES ACROSS

  • DESKTOPS, LAPTOPS, TV,

  • TABLETS AND PHONES. THIS NEW GENERATION OF GAMING IS

  • NOT A BOX. WITH STADIA, THE DATA CENTER IS

  • YOUR PLATFORM. THERE IS NO CONSOLE THAT LIMITS

  • THE DEVELOPER'S CREATIVE IDEAS, AND NO CONSOLE THAT LIMITS WHERE

  • GAMERS CAN PLAY, AND WE'RE ABOUT TO SHOW THIS TO YOU NOW.

  • THIS IS NOT A CONCEPT. IT'S NOT A TEST.

  • THIS IS REALLY. I'D LIKE TO BRING MY FRIEND

  • KHALED TO THE STAGE TO SHOW YOU THIS WORKING.