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  • What do the Pacific Islands, a Himalayan kingdom, and a post-apocalyptic 80's parody have

  • in common?

  • Amongst all the high-power weaponry and explosions, they all include one throwback: the bow.

  • While this video focuses on Far Cry 4, the bow functions identically in Far Cry 3.

  • Blood Dragon gets a mention, but it's a reskinned Far Cry 3.

  • Far Cry 4 offers the most variety in bow-type weapons, with three different choices.

  • The bow is actually the first weapon you use past the prologue.

  • Ajay receives a wooden traditional hunter bow.

  • A simple wooden design, not unlike traditional bows made in various regions around the world.

  • The hunter bow deviates from traditional design by including a crude sight, featuring two pins.

  • In the game, the top pin often falls too short, and in most combat distances the player will

  • likely aim between the pins or use the lower pin for mid-range.

  • The player can soon purchase the recurve bow, the same modern design found in Far Cry 3.

  • By default, it starts with the same two-pin stock sight.

  • The player can then purchase a reflex sight, providing a very useful illuminated dot, making

  • it far easier to aim.

  • The recurve bow also has a marksman sight, an interesting modern inclusion.

  • The sight provides a cosmetic electronic interface with distances marked, making it far easier

  • to acquire long range targets.

  • Actually hitting them can still be challenging, mostly because it is difficult to gauge distance

  • in the game.

  • While both the bows have different stats, they function the same. Both are practically

  • one-hit kill weapons against regular soldiers.

  • Soldiers with body armour take two hits, or one headshot.

  • The heavy armoured soldiers are practically invulnerable.

  • In addition to the regular broadhead arrow, both bows can use flaming arrows, which can

  • be very useful for trapping enemies or burning a heavy trooper with a single arrow.

  • The player can also make use of explosive arrows, allowing you to replicate the Rambo

  • shot against helicopters.

  • Since the recurve bow outperforms the hunting bow in every way, it normally occupies a spot

  • in the player's inventory for the first third of the game.

  • This is because the bow offers the clean kill ability when hunting animals, giving the player

  • a karma bonus and extra skins per harvest, great for speeding up upgrades.

  • Additionally, the player is unable to purchase suppressor upgrades until much later in the

  • game, which makes the bow the only silent option.

  • Along with being a one-hit kill weapon against most enemies, it has a useful purpose in taking

  • out outlying sentries before moving in for the kill.

  • Once you start getting suppressors, first for your pistols, then for your submachine

  • guns and sniper rifles

  • There's really no reason to bring a bow.

  • Suppressors are perfectly silent, even if you're using a .50 calibre sniper rifle.

  • Later in the game you gain access to the Autocross, a semi-automatic magazine-fed pistol crossbow.

  • It's advantages arewell, all of the above.

  • Despite its size, it still has one-hit kill capability, can equip an accurate sight, and

  • its rate of fire even allows it to take down heavy troopers.

  • It's a fun pocket-sized weapon, but by this point you would have unlocked better firearms.

  • While it's useful to have it as a sidearm in case you still need to hunt, I personally

  • prefer using the sidearm slot for an explosive option, such as the M79 grenade launcher.

  • For the most part, your enemies will rely on modern weaponry. The exception are stalkers,

  • who are stealthy opponents that disappear off your radar and are armed with recurve bows.

  • The bow is also used by the legendary warrior Kalinag in the Shangri-La missions.

  • It's capable of some really farfetched abilities, but it's a mythical battle, so we'll let that one go.

  • So with all that said about the gameplay, what are some of the real world curiosities

  • and anomalies?

  • The choice of having sight pins on the traditional hunter bow is quite different to how it might

  • have been used if Kyrat was a real place.

  • Most traditional and primitive bows would not have had sights, and traditional archery

  • would have been shot instinctively.

  • Of course, in a game where every weapon uses sights, it makes it possible for the player

  • to aim. It's anachronistic, but makes sense for gameplay.

  • The reflex sight on the recurve bow is highly functional in-game, as is the marksman sight.

  • In real life, these would likely be low-tech accessories, such as the typical hunting sights

  • that use illuminated fibres.

  • Again, it makes it easier for gameplay's sake.

  • The marksman sight is interesting for a different reason. It appears to be holographic.

  • Yet the player holds the bow in a canted position with the sight markings perfectly straight.

  • In real life, an archer using a sight would most likely hold the bow vertically and keep

  • the pins straight.

  • Angling the bow will in turn affect the trajectory of the shot, making the pins out of line.

  • The design of the bow itself is not based on a real bow. Some of the apparent features

  • on the riser indicate that the sight is an integrated system, while modern bows in real

  • life use a standard bushing that most sights screw into.

  • I suppose you could say that if bows were turned into hypothetical military-grade weapons,

  • this would be it.

  • The autocross is a purely fictional weapon. There is no magazine-fed semi-automatic crossbow.

  • It's a cool idea, so let's leave it at that.

  • Perhaps the most misleading aspect of the game's depiction of bows is that the bows

  • are perfect.

  • The arrows always fly straight, and you only have to adjust for distance.

  • In real life, there is a lot of fluctuation on the horizontal level, mostly due to the

  • user's technique.

  • Whether you're playing as Jason Brody in Far Cry 3, or Ajay Ghale in Far Cry 4, you

  • immediately fall into the trope of the perfect protagonist, a master of all weapons.

  • At least Rex Power Colt can get away with being a cyborg.

  • But that's the nature of the game, and as the player, you're thrown into the action.

  • You get a weapon that is intuitive to use, rewards skilful planning and shot placement,

  • and is a challenge to use, even alongside better firearms.

  • The bows in Far Cry are appealing to many players, a low-tech yet effective weapon in

  • a modern arsenal.

  • Perhaps the inclusion of the bow in a modern game is what makes it so intriguing.

  • Overall, Far Cry 4 is an excellent game with lots of action. The bow works fluidly in stealth

  • missions and outpost raids, though more or less falls out of favour when things really

  • get heated up.

  • The bows look nice, not over-the-top, and feel good. The subtleties of gauging distance

  • and using the sight does make it feel like you're the one making the shot.

  • You're rewarded for your hits, and punished for your misses.

  • It reinforces how, even in modern times, you can appreciate a weapon with its origins in

  • the Stone Age.

  • Until next time, shoot straight, and aim for your best.

What do the Pacific Islands, a Himalayan kingdom, and a post-apocalyptic 80's parody have

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アーチェリーポップショット|ファークライ4 (Archery Popshots | Far Cry 4)

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    綠豆譯人   に公開 2021 年 01 月 14 日
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