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What do the Pacific Islands, a Himalayan kingdom, and a post-apocalyptic 80's parody have
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in common?
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Amongst all the high-power weaponry and explosions, they all include one throwback: the bow.
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While this video focuses on Far Cry 4, the bow functions identically in Far Cry 3.
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Blood Dragon gets a mention, but it's a reskinned Far Cry 3.
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Far Cry 4 offers the most variety in bow-type weapons, with three different choices.
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The bow is actually the first weapon you use past the prologue.
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Ajay receives a wooden traditional hunter bow.
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A simple wooden design, not unlike traditional bows made in various regions around the world.
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The hunter bow deviates from traditional design by including a crude sight, featuring two pins.
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In the game, the top pin often falls too short, and in most combat distances the player will
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likely aim between the pins or use the lower pin for mid-range.
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The player can soon purchase the recurve bow, the same modern design found in Far Cry 3.
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By default, it starts with the same two-pin stock sight.
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The player can then purchase a reflex sight, providing a very useful illuminated dot, making
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it far easier to aim.
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The recurve bow also has a marksman sight, an interesting modern inclusion.
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The sight provides a cosmetic electronic interface with distances marked, making it far easier
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to acquire long range targets.
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Actually hitting them can still be challenging, mostly because it is difficult to gauge distance
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in the game.
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While both the bows have different stats, they function the same. Both are practically
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one-hit kill weapons against regular soldiers.
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Soldiers with body armour take two hits, or one headshot.
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The heavy armoured soldiers are practically invulnerable.
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In addition to the regular broadhead arrow, both bows can use flaming arrows, which can
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be very useful for trapping enemies or burning a heavy trooper with a single arrow.
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The player can also make use of explosive arrows, allowing you to replicate the Rambo
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shot against helicopters.
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Since the recurve bow outperforms the hunting bow in every way, it normally occupies a spot
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in the player's inventory for the first third of the game.
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This is because the bow offers the clean kill ability when hunting animals, giving the player
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a karma bonus and extra skins per harvest, great for speeding up upgrades.
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Additionally, the player is unable to purchase suppressor upgrades until much later in the
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game, which makes the bow the only silent option.
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Along with being a one-hit kill weapon against most enemies, it has a useful purpose in taking
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out outlying sentries before moving in for the kill.
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Once you start getting suppressors, first for your pistols, then for your submachine
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guns and sniper rifles
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There's really no reason to bring a bow.
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Suppressors are perfectly silent, even if you're using a .50 calibre sniper rifle.
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Later in the game you gain access to the Autocross, a semi-automatic magazine-fed pistol crossbow.
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It's advantages are…well, all of the above.
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Despite its size, it still has one-hit kill capability, can equip an accurate sight, and
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its rate of fire even allows it to take down heavy troopers.
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It's a fun pocket-sized weapon, but by this point you would have unlocked better firearms.
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While it's useful to have it as a sidearm in case you still need to hunt, I personally
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prefer using the sidearm slot for an explosive option, such as the M79 grenade launcher.
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For the most part, your enemies will rely on modern weaponry. The exception are stalkers,
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who are stealthy opponents that disappear off your radar and are armed with recurve bows.
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The bow is also used by the legendary warrior Kalinag in the Shangri-La missions.
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It's capable of some really farfetched abilities, but it's a mythical battle, so we'll let that one go.
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So with all that said about the gameplay, what are some of the real world curiosities
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and anomalies?
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The choice of having sight pins on the traditional hunter bow is quite different to how it might
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have been used if Kyrat was a real place.
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Most traditional and primitive bows would not have had sights, and traditional archery
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would have been shot instinctively.
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Of course, in a game where every weapon uses sights, it makes it possible for the player
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to aim. It's anachronistic, but makes sense for gameplay.
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The reflex sight on the recurve bow is highly functional in-game, as is the marksman sight.
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In real life, these would likely be low-tech accessories, such as the typical hunting sights
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that use illuminated fibres.
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Again, it makes it easier for gameplay's sake.
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The marksman sight is interesting for a different reason. It appears to be holographic.
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Yet the player holds the bow in a canted position with the sight markings perfectly straight.
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In real life, an archer using a sight would most likely hold the bow vertically and keep
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the pins straight.
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Angling the bow will in turn affect the trajectory of the shot, making the pins out of line.
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The design of the bow itself is not based on a real bow. Some of the apparent features
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on the riser indicate that the sight is an integrated system, while modern bows in real
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life use a standard bushing that most sights screw into.
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I suppose you could say that if bows were turned into hypothetical military-grade weapons,
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this would be it.
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The autocross is a purely fictional weapon. There is no magazine-fed semi-automatic crossbow.
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It's a cool idea, so let's leave it at that.
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Perhaps the most misleading aspect of the game's depiction of bows is that the bows
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are perfect.
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The arrows always fly straight, and you only have to adjust for distance.
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In real life, there is a lot of fluctuation on the horizontal level, mostly due to the
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user's technique.
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Whether you're playing as Jason Brody in Far Cry 3, or Ajay Ghale in Far Cry 4, you
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immediately fall into the trope of the perfect protagonist, a master of all weapons.
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At least Rex Power Colt can get away with being a cyborg.
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But that's the nature of the game, and as the player, you're thrown into the action.
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You get a weapon that is intuitive to use, rewards skilful planning and shot placement,
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and is a challenge to use, even alongside better firearms.
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The bows in Far Cry are appealing to many players, a low-tech yet effective weapon in
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a modern arsenal.
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Perhaps the inclusion of the bow in a modern game is what makes it so intriguing.
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Overall, Far Cry 4 is an excellent game with lots of action. The bow works fluidly in stealth
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missions and outpost raids, though more or less falls out of favour when things really
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get heated up.
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The bows look nice, not over-the-top, and feel good. The subtleties of gauging distance
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and using the sight does make it feel like you're the one making the shot.
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You're rewarded for your hits, and punished for your misses.
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It reinforces how, even in modern times, you can appreciate a weapon with its origins in
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the Stone Age.
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Until next time, shoot straight, and aim for your best.