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  • Go Seigen takes B, Fujisawa Kuranosuke takes W.

  • Nowadays the ni-ren-sei fuseki is quite common.

  • But it's a very modern fuseki in the year 1953.

  • People often plays komoku at that time.

  • From today's point of view,

  • these two komoku are not at the right direction.

  • Because these two komoku towards the right side,

  • If B kakari,

  • B's kakari stones will coordinate well

  • with these stones on the star point.

  • So if W plays komoku,

  • perhaps this kind of komoku would be better.

  • It's the theory, but it's just the theory.

  • we can't say these moves are bad moves.

  • B kakari, W attaches, B nobi, W bumps, B bends, W descents.

  • This is an old joseki. In modern times this joseki is rarely seen.

  • Relative to this shape,

  • W is worse on the left side but a bit better on the lower side.

  • B tenuki, placing more emphasis on fuseki speed.

  • W attaches.

  • Go Seigen's new fuseki theory

  • is to attach more importance to the center. Not to territory.

  • All of the stones faced the wide area.

  • In this playing style, if you can master well,

  • all of the stones will exert significant effect;

  • if you can't master well,

  • they will go so far as to become the oppent's attacking target.

  • Personally, I prefer B. Because B's shape is beautiful.

  • And W's direction is not good.

  • So I said maybe it's better for W to chose this komoku.

  • B extends, W kakari.

  • In this situation, if it was modern players play,

  • most of them would play a splitting move.

  • But according to the old go theory,

  • kakari is considered the biggest move in fuseki.

  • B jumps. To make a moyo in this area.

  • Then W extends. If W keima, B will certainly get influence.

  • This stone could also coordinate well with these stones here.

  • So w extends directly.

  • Then B extends here. This is an interesting move.

  • To play here or here is more common.

  • If B shimari,

  • it would be easy for W to invade the right side.

  • If B extends here, W could invade san-san.

  • It's a simple but good choice.

  • These two stones are the same distance from the star point.

  • In this kind of circumstance, W invades san-san,

  • B will be a little confused.

  • No matter B blocks here or here,

  • one of these stone's efficiency couldn't be high.

  • If B extends here,

  • W may don't want to invade san-san.

  • It will be too easy for the opponent to make a choice.

  • B will block here without thinking.

  • Because this area is wider.

  • I think that's why B extends here instead of here.

  • Then W jumps.

  • This move is very big.

  • Now it's a common sense for B to extend.

  • But Go Seigen's playing style is very light and unrestrained.

  • B tenuki and jumps here.

  • This point is tenouzan.

  • It concerns the development for both sides.

  • If B doesn't play,

  • W jumps here,

  • W could enlarge the moyo and reduce B's at the same time.

  • Then W plays here to reduce B's moyo.

  • This move is imaginative.

  • B jumps.

  • W shoulder hits.

  • If B nobi,

  • W will get a good shape.

  • So B nobi here.

  • W presses.

  • B nobi.

  • W keima.

  • W's keima is very elegant!

  • It can reduce B's moyo, and strengthen this group.

  • W can follow-up play here

  • or here to settle this group in the future.

  • Now B begins to settle the lower side.

  • It's common sense for B to extend.

  • But W will keima,

  • W's shape will be better than B's.

  • So B kosumi first.

  • If W nobi,

  • then B extends.

  • Then the two groups will be almost equal.

  • W doesn't want B to be satisfied.

  • So W counter-attacks.

  • If B just jumps out,

  • W will nobi.

  • W will be comfortable.

  • W group is still better than B's,

  • and B will be a floating group.

  • So this diagram is unacceptable for B.

  • In this area, both sides can't answer the opponent's move.

  • They just tenuki and tenuki.

  • For the same reason, W can't answer this move.

  • W caps here

  • to capture these three.

  • B continues tenuki, atari here.

  • Now we can see W killed these three,

  • but B gains a big corner.

  • You may think the exchange is bad for B,

  • because W seems to have so much territory.

  • But it's not the truth.

  • B's corner is very solid.

  • Though the three stones are dead,

  • W's shape is thin,

  • B can still make use of these dead stones,

  • and B could invade here.

  • Not all of this area is W's solid territory.

  • In actual game, W keima cap.

  • Very light.

  • Here and here will be miai.

  • W will be easy to settle.

  • If B keima,

  • W will play like this.

  • This is the diagram which W expects.

  • W group is well-settled.

  • I can't say B is bad.

  • It's just too common for Go Seigen,

  • the most talented player of the last century.

  • Go Seigen chose to counter attack.

  • He would never follow the opponent's intention.

  • W plays here.

  • B nobi.

  • W connects.

  • B nobi.

  • W jumps.

  • Locally if B tenuki,

  • because of the cutting point here,

  • W can take sente to hane and connect,

  • Then W will make a two space extension.

  • It will be easy for W to make a life.

  • So if B wants to attack W,

  • B must descend at first.

  • W extends.

  • B blocks.

  • W keima to escape.

  • B contacts and cuts W's connection.

  • W hane.

  • B nobi.

  • W kosumi.

  • In actual game, B jumps here.

  • After the match,

  • Go Seigen said this move may be a bit slow.

  • Because it will be hard for B to attack after W's jumping.

  • Go Seigen said, he also considered about this diagram.

  • To bend here, make a direct attack.

  • These moves are very strong.

  • This diagram will be risky for both sides.

  • In actual game, B jumps here.

  • Personally, I like this move.

  • It just like you should pull back your fist before you hit somebody.

  • After this move, B is very thick,

  • he will be free to attack without any worry.

  • Then W jumps.

  • Now it's too slow for B to nobi.

  • If B nobi.

  • W simply nobi.

  • Then if B nobi,

  • W nobi.

  • B can bring no threat to W.

  • These B stones are totally useless.

  • So B can't play like this.

  • In actual game, B keima.

  • This is a good move.

  • This move is very thin.

  • Go Seigen considered that

  • this move has accumulated enough strength.

  • This shape has no weakness.

  • So he could forcibly attack W.

  • This move is able to maximize the efficiency of this move.

  • Then W kosumi.

  • B keima.

  • These moves and the following moves are Go Seigen's style.

  • Very light.

  • W keima.

  • B contacts.

  • To make full use of these dead stones.

  • W nobi.

  • This exchange also causes some trouble to W's connection.

  • Then B contacts here.

  • W hane.

  • B nobi, W descents.

  • After these exchanges,

  • it's more difficult for W to escape through this way.

  • B kosumi to reinforce this group.

  • W responds here.

  • Then B points.

  • If W plays here,

  • W can make a life locally.

  • But the game of Go is not only a game of skill,

  • but also a game of psychology.

  • It's a match between masters,

  • a slight retreat can lead to the whole loss of the match.

  • As I said, Fujisawa 9 dan has a resignation in his pocket.

  • Under this circumstance,

  • he didn't have any mood to shirk from a fight.

  • W may think, these stones are too thin,

  • You want to attack me? I'll cut you first.

  • Now it's common sense for B to block.

  • But if B blocks,

  • W will cut.

  • W's shape is very good.

  • These stones are too thin,

  • and they will be very hard to settle.

  • So W pushes, B pushes.

  • It's an excellent move.

  • W connects.

  • It seems very successful to W

  • to have cut these B stones.

  • B is a spilit shape.

  • But B has his own reason to play like this.

  • B pushes.

  • You see, B suddenly turned his gun to this group.

  • The subject of this game

  • is to alternately attack these two groups.

  • Now if W blocks,

  • B will cut.

  • If W plays in this way,

  • W could make a life.

  • But W still has a weakness here,

  • W will be uncomfortable.

  • So W nobi first.

  • Now if B hane,

  • after this exchange,

  • now W blocks.

  • The situation has changed.

  • Now if B cuts,

  • W will play the variation I just mentioned.

  • At this time, because of this exchange,

  • W hane here,

  • W's weakness has gone.

  • So B doesn't want to respond here.

  • B choice to nobi.

  • W hane.

  • B points.

  • What a fierce attack B plays!

  • W connects.

  • B nobi.

  • In actual game,

  • W connects.

  • B turns.

  • Then W hane.

  • It's better for W to hane directly.

  • B hane.

  • W kosumi.

  • Cause this is W's sente.

  • W can make a life in this way.

  • B has to answer.

  • If B atari,

  • W can kosumi.

  • After these exchanges here,

  • B can't escape.

  • So W can make a life in local.

  • If B doesn't play atari,

  • but to nobi instead.

  • W nobi.

  • B clamps.

  • W connects.

  • B connects.

  • W nobi.

  • B has so many weaknesses.

  • Here is a cutting point,

  • and this stone will escape.

  • W will be easy to settle.

  • So it's better for W to hane directly.

  • In actual game,

  • W connects.

  • B bends.