字幕表 動画を再生する 英語字幕をプリント Inspiration can come in the most unusual of places. For Toru Iwatani, his greatest, most popular creation of all time, came from somewhere entirely unexpected. Sat in a restaurant, trying to come up with a brand new video game idea, Toru glanced down at his lunch, a pizza. Just like that, he’d created one of the most iconic games characters of all time. Toru Iwatani wanted to make something special. Arcade games were all the rage, but they all seemed to be far too similar. Shooters were in fashion in a bit way after Space Invaders, and it seemed like every other cabinet Toru came across featured some kind of space element, and far too many guns. He didn’t like this. Video games were getting too formulaic, and only really reaching a single demographic. Wouldn’t it be fun to have a game that people of all ages could play and enjoy? Something that families could play together, as they sat casually in a public space. A game which, instead of solely appealing to dedicated teenage boys, would be fun for women and children to casually approach, without any existing knowledge of how to play games, or what to expect. Toru found himself pondering this one day in a restaurant. He ordered a pizza, and as he snacked, he looked around at his fellow patrons – everyone was sitting, chatting, and enjoying food together. He noted that he’d seen an increasing number of arcade machines in restaurants and cafes like this. People liked to sink a few casual coins into a machine while doing other things – it was this setting that attracted the widest possible audience, not smoke-filled arcades with dark walls and neon lights that only appealed to teenage boys. What if, Toru thought, there was a game that felt more at home in a coffee shop than an arcade? A colorful, bright game, about something fun, that had universal appeal? And then, the idea hit him. He should make a game about eating, where players had to munch as much food as possible! It would be perfect! It would fit the mood of a restaurant or a casual coffee house. Players could snack together as they played a game about snacking! But what game character would perfectly symbolize this eating process? What should his protagonist look like? Toru looked down. There, in front of him, was a half-eaten pizza. That was it! That was the shape! Toru was thrilled. After all, if he squinted a bit, his half-eaten pizza even looked like the Japanese character for mouth! And so, Toru set to work. At first, his game developers thought he was crazy. They weren’t sure why Toru was insisting on such a strange design, and why he refused to accept any alternatives. They showed Toru suggestions for more complex characters – after all, the game engine could support them – but Toru would not be moved. His new game would feature a half-eaten pizza as a protagonist, and nothing else was acceptable. For enemies, Toru decided to create colorful characters that were inspired by Saturday morning cartoons. He figured that a collection of bright, dynamic enemies, would make the experience more enjoyable, and would give people more reason to stop in a busy arcade to see what was going on. He also liked the idea of using villains that couldn’t be killed. This game was going to be light, and fun, and it wouldn’t feature a hero who murders he way through opponents. Instead, ghosts could easily respawn, without their deaths feeling violent. Toru decided on a variety of different fruits as bonus items in the game – they fit the food theme, and also added extra color to the screen. He also started crafting cutscenes to reward the player with. These little animations served to give players something to strive for, as well as making the game look more appealing from afar. And so, Pac-Man was born. It turned out that Toru was right about everything – the simple character design made it easy for players to identify and sympathize with Pac-Man, and the cabinets drew a wider audience than just the teenage shooter fans that filled most arcades. Pac-Man went on to become one of, if not the, most recognizable character in video games, and his debut title spawned a wave of similar titles, spin-offs, and pop-culture references. So what’s the moral here? Well, it’s important to remember that inspiration can strike in the strangest of places. No matter where you are, or what you’re doing, be ready for a good idea to appear. You never know when you might come up with the perfect plan to succeed at whatever it is you’re trying to achieve in life. Perhaps, most importantly of all, never underestimate the value of a good meal.