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With Big Hero 6 out now, let’s take a look at 15 things you probably didn’t know about
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Disney’s animated hit!
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The design of Baymax’s face – two dots joined by a line – was inspired by the look
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of Japanese suzu bells, which director Don Hall came across on a visit to Japan.
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The huggable design of healthcare robot Baymax was inspired by director Don Hall’s visit
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to Carnegie Mellon University where he spent time with researchers working on soft robotics
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such as an inflatable vinyl arm that could perform simple tasks like brushing someone’s
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teeth.
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According to lead character designer Shiyoon Kim, the design of Baymax was also influenced
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by Japanese infomercials which often highlight a product’s cute design rather than its
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technology.
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When it came to making Baymax move, the animators looked at real robots, movie robots, babies,
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and even koala bears for inspiration! But in the end, they found that the way baby
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penguins moved was the best fit for Baymax. The reason for this was that baby penguins
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have similar body proportions to the Big Hero 6 robot, in other words, they’ve got long
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torsos and short legs.
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When it came to bringing Baymax to life, the key word for the Big Hero 6 artists was restraint.
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Because Baymax is a robot and has limited movements, it was important to keep the animation
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minimal and separate out movements, so, for example, Baymax walks forward and then waves.
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In fact, rather than animating Baymax, the artists referred to their work as ‘un-imating’
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him. And as Baymax doesn’t have a mouth or human
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facial expressions, the artists had to find ways to capture quick and easily-readable
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poses – for example, how much he moved his head or blinked his eyes.
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Big Hero 6 averages more main characters on screen at one time than in any previous movie
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by Walt Disney Animation Studios!
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When the artists behind Big Hero 6 were looking for inspiration for chewing-gum-popping daredevil
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GoGo Tomago, whose catchphrase is “woman up”, they looked at actors such as John
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Wayne, Clint Eastwood and Gary Cooper to study their cool, emotionally reserved traits.
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They also looked at bike messengers and speed skaters to inform GoGo’s body type and movements.
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Director Don Hall got the idea for the superhero suit worn by laid-back comic book fan Fred
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when he saw online videos of people dressed in Kaiju costumes having wrestling matches!
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Fred’s fire-breathing super-suit includes claws, integrated communications, and a super
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bounce!
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Hundreds of background characters populate the world of San Fransokyo.
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To make the city feel believable, those characters are more detailed and varied than ever before,
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coming in all different shapes, sizes, cultures and fashions.
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The Big Hero 6 artists used a software called Denizen, which was created by Walt Disney
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Animation Studios, to create and animate the crowds.
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With this tech the artists created 670 unique characters, compared to 270 unique characters
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in Frozen, 185 in Wreck-It Ralph, and 80 in Tangled.
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Each of those 670 unique characters in Big Hero 6 has up to 32 different clothing look
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combinations, plus 32 different hair and skin tones.
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All of which means the Big Hero 6 filmmakers could have 686,080 unique characters in San
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Fransokyo!
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Walt Disney Animation Studios encouraged their employees to include themselves as background
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characters in Big Hero 6. Which means that the movie’s crowd scenes
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feature cameos from 200 Walt Disney Animation Studios employees!
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The city of San Fransokyo, where Big Hero 6 takes place, may be a fictional mash-up
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of San Francisco and Tokyo, but the creation of that fictional world began with real-world
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geography. Not only did the filmmakers take research
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trips to both San Francisco and Tokyo, but the movie’s artists also used actual maps
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of San Francisco, including the layout of the streets and the size of the lots, as a
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blueprint to give their city an authentic look.
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In addition to that real data, the artists incorporated the visual style of Tokyo’s
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architecture, neon lights and signage, and stylised everything to make it unique to San
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Fransokyo.
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San Fransokyo features over 80,000 buildings, 100,000 vehicles, over 200,000 streetlights
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and over 250,000 trees.
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The labs at the San Fransokyo Institute of Technology were inspired by research trips
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the Big Hero 6 team made to several US universities including Harvard and MIT, and also to Pasadena’s
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Jet Propulsion Lab.
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To help make the movie’s big finale relate to real-world research, the filmmakers consulted
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theoretical physicist Sean Carroll, who does research at Caltech on cosmology, field theory,
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gravity, and quantum mechanics!
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Director Don Hall’s kids have been pitching him sequel ideas for Big Hero 6 and they’d
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particularly love to see ninja Baymax come out of the portal to fight good Baymax.
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Well there you have it, 15 things you probably didn't know about Big Hero 6!
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Now tell me what would you love to see in a Big Hero 6 sequel?
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know and weekly movie reviews and interviews. Thanks for watching! Yippee-ki-yay, movie
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lovers!