字幕表 動画を再生する
-
- Woohoo.
-
WIL WHEATON: Did you know that classic fairy tales are
-
actually more gruesome and horrible than we
-
know them to be?
-
They were actually designed as morality tales to terrify
-
children into staying out of the woods, listening to their
-
parents, and never talking to wolves.
-
For example, in the original "Rapunzel" the handsome prince
-
climbs her hair only to find out that she is actually an
-
alien dragon controlled by a robot.
-
She eats him.
-
In the original unedited "Cinderella," the glass
-
slipper is actually her cousin's face.
-
It is too horrible for me to describe on a family program.
-
When these tales reached American shores, they were
-
sanitized for a more delicate audience, though they retained
-
their classic characters.
-
Today on "TableTop," Chris 'Doc' Wyatt, Amy Berg, Mike
-
Phirman, and I will find out what happens when a fairy tale
-
is created in these modern times.
-
Will it be sanitized and gentle?
-
Or will it hew more closely to its gruesome, robot-filled,
-
16th-centure roots.
-
We will begin, as we always do, once upon a time.
-
"Once Upon a Time" is a wonderful, cooperative,
-
improvised storytelling game with a fairy tale theme.
-
Players will work together building a story from a hand
-
of cards, each containing a fairy tale element, like a
-
crown, a kingdom, a dragon, a sword, or a witch.
-
I may have made a robot card and put it in this deck, but
-
you can't prove it.
-
The players will work together to tell a fairy tale by
-
playing cards out of their hand and incorporating the
-
elements on those cards into the story.
-
There are three ways you can become the narrator.
-
The active narrator can pass control of the story to you.
-
If the active narrator mentions an element you have
-
on a card in your hand, like a dragon, you can play that card
-
and now you are the narrator.
-
Finally, we have these cards called "interrupts," which we
-
will explain when they come up in play.
-
This is not really a competitive game.
-
This game is really about telling a story.
-
But we are all sort of working against each other in one
-
significant way.
-
Every one of us will have a secret ending that only we
-
know on a card just like these.
-
We will try to steer the story slowly toward
-
our preferred ending.
-
The first player to use all the cards in their hand and
-
bring the story to their desired
-
conclusion is the winner.
-
A lot of us playing this game are writers, and to paraphrase
-
one of my very favorite writers, the
-
story is the thing.
-
Let's find out what happens once upon a time.
-
CHRIS 'DOC' WYATT: My name is Chris Wyatt, but everybody
-
calls me Doc.
-
I am an independent film producer.
-
I was one of the producers of the movie "Napoleon Dynamite"
-
and a few others.
-
I'm also a freelance animation writer.
-
MIKE PHIRMAN: My name is Mike Phirman, and I'm known for
-
music comedy.
-
And I'm known for being the "Phirm" half of "Hard 'n
-
Phirm," which is a music company duo.
-
AMY BERG: I am Amy Berg.
-
I write TV and movies and stuff.
-
WIL WHEATON: Rules for "Once Upon a Time" state that the
-
player who looks most like a storyteller goes first.
-
So, how many pilots have you sold this year?
-
MIKE PHIRMAN: That I can talk about?
-
None.
-
WIL WHEATON: How many pilots have you sold this year?
-
CHRIS 'DOC' WYATT: To friends, or to actual networks?
-
WIL WHEATON: Probably networks.
-
CHRIS 'DOC' WYATT: No, none.
-
WIL WHEATON: OK, I have sold zero, although my show
-
TableTop was renewed.
-
CHRIS 'DOC' WYATT: Congratulations.
-
I'm glad to hear about that.
-
WIL WHEATON: How many have you sold, Berg?
-
Sorry.
-
How many pilots have you sold, Berg?
-
Is it more than zero?
-
AMY BERG: It's more than zero and less than 10.
-
WIL WHEATON: Is it more than one?
-
AMY BERG: Yes.
-
CHRIS 'DOC' WYATT: Inclusive?
-
WIL WHEATON: Is it more than two?
-
AMY BERG: Possibly.
-
WIL WHEATON: Is it three?
-
AMY BERG: It is three.
-
WIL WHEATON: I knew that.
-
MIKE PHIRMAN: Game over.
-
WIL WHEATON: Yay.
-
All right, you're going to go first then because you are the
-
most storytellery.
-
All right, so everyone has looked at their endings?
-
Yes, all right.
-
I'm not quite sure how this is going to land here.
-
My ending is a cautionary tale, as fairy
-
tales so often are.
-
You must learn the importance of choosing the proper
-
companions.
-
CHRIS 'DOC' WYATT: I've got an ending that involves a tyrant.
-
It says the tyrant was destroyed and
-
everyone was happy.
-
Which means if I'm going to win this game, I've got to
-
introduce a tyrant at some point.
-
MIKE PHIRMAN: My ending card was a little disappointing
-
because it was evildoers are thrown down the well.
-
AMY BERG: So my ending is, two people who are very much in
-
love somehow get parted.
-
One of them perishes, and the other one is
-
injured in that process.
-
I totally got this.
-
All right.
-
So, gentleman, once upon a time there lived
-
a giant named Frank.
-
CHRIS 'DOC' WYATT: I love giants.
-
WIL WHEATON: Frank the giant.
-
AMY BERG: Frank lived in a cave.
-
WIL WHEATON: I love him already.
-
AMY BERG: Yeah.
-
Frank lived in a cave.
-
WIL WHEATON: Frank the Giant lived in a cave.
-
OK.
-
AMY BERG: And he was very, very nervous about most
-
things, because he's a giant and he was
-
the only one around.
-
CHRIS 'DOC' WYATT: There are no other giants?
-
WIL WHEATON: Is he the last of the giants?
-
AMY BERG: He's is last of the giants?
-
He's the last remaining giant.
-
WIL WHEATON: Frank, the last of the giants, wow.
-
AMY BERG: Which means, you know, no getting it on with
-
you a giant girl, because, like, there's none left.
-
It's just him.
-
So he's very nervous that people are going to discover,
-
possibly find where he lives.
-
Because he's an outcast.
-
CHRIS 'DOC' WYATT: Because people want to kill him.
-
AMY BERG: I think people want him dead.
-
I think he's scary.
-
He's different from everyone.
-
CHRIS 'DOC' WYATT: If people saw him, what would he do?
-
AMY BERG: I think I think they would challenge him
-
verbally to a duel.
-
CHRIS 'DOC' WYATT: OK.
-
Verbal duel with a giant sounds--
-
they kill all the other giants verbally?
-
AMY BERG: No, they use this weaponry.
-
CHRIS 'DOC' WYATT: They were fighting, I guess, the giants.
-
Weapons?
-
AMY BERG: Actually, it was bigger than that.
-
It was actually a global thermonuclear war.
-
WIL WHEATON: Whoa.
-
AMY BERG: And he's the last one--
-
MIKE PHIRMAN: Card number three is global therm--
-
WIL WHEATON: There was a global thermonuclear war.
-
MIKE PHIRMAN: How many of these would survive that?
-
AMY BERG: When you get a card that says "global
-
thermonuclear war," you think two things.
-
Oh crap.
-
And this could be really cool.
-
The people who started the war, they were just trying to
-
get rid of the giants.
-
And luckily, his--
-
MIKE PHIRMAN: Just trying to do a typical giantocide.
-
AMY BERG: His personal giant cave was protected with
-
whatever material protects people from
-
that kind of radiation.
-
CHRIS 'DOC' WYATT: Plastic sheeting.
-
Plastic sheeting protects you from nuclear--
-
WIL WHEATON: There's no plastic
-
sheeting in a fairy tale.
-
AMY BERG: I think maybe aluminum foil or
-
something like that.
-
So he was protected, and so were the people
-
that caused the war.
-
Because they live in a bubble in the village
-
where they all live.
-
And the people are known as the Nordic
-
Tribe of um, um, um--
-
WIL WHEATON: I think three ums means you're rambling.
-
I think three ums is a ramble.
-
AMY BERG: Fine.
-
I took a card.
-
Go.
-
WIL WHEATON: Great.
-
So, Frank, the last of the giants, has a terrible secret.
-
In this cave, he has a fire pit.
-
And then that fire pit, of course, burns a fire.
-
AMY BERG: Really?
-
WIL WHEATON: However, it's not natural fire.
-
AMY BERG: What?
-
WIL WHEATON: It is a muse of fire.
-
MIKE PHIRMAN: Fire muse.
-
WIL WHEATON: It is a muse of fire.
-
CHRIS 'DOC' WYATT: And this is the Secret?
-
WIL WHEATON: Yes.
-
The muse of the fire is named Steve.
-
Steve the fire muse and Frank the giant are in love.
-
And their love can never be--
-
CHRIS 'DOC' WYATT: Consummated.
-
WIL WHEATON: Consummated is a word I was trying really hard
-
not to say.
-
But it's one that's going to be there.
-
No, it's a word that [INAUDIBLE].
-
AMY BERG: It's on tape now, buddy.
-
If a fire muse and a giant want to get together, I say
-
that's a-OK.
-
WIL WHEATON: The question is not, would I date a giant
-
named Frank.
-
The question is, how did I ever get over it?
-
Frank and Steve now live alone in this cave.
-
CHRIS 'DOC' WYATT: That's tragic.
-
MIKE PHIRMAN: So people, they don't know
-
where he is, though?
-
WIL WHEATON: No, because it's very far away from the bubble
-
village where the protective people live.
-
And every day, Frank the giant and Steve the fire muse do
-
this thing that Mike's going to tell us.
-
MIKE PHIRMAN: Oh yeah.
-
I've played "Once Upon a Time" every day
-
for the last 17 years.
-
So I should really win this game.
-
I've played it twice, maybe a handful of times.
-
So what they do is, they will go down to the
-
local swamp, right.
-
Every area has a swamp.
-
WIL WHEATON: Every cave has swamp attrition.
-
MIKE PHIRMAN: They're popping up everywhere.
-
WIL WHEATON: You pay extra for that.
-
MIKE PHIRMAN: That's true.
-
So they have a pretty decent swamp.
-
AMY BERG: Which is kind of messy, though, I would
-
imagine, because of the war.
-
MIKE PHIRMAN: Yeah, it's probably a lot more red than
-
it used to be.
-
And giants bleed a lot.
-
WIL WHEATON: Yeah, full of blood.
-
CHRIS 'DOC' WYATT: A fire muse isn't threatened by the water
-
in this swamp at all.
-
MIKE PHIRMAN: By the way, swamp.
-
WIL WHEATON: Glad you got that out there.
-
Good work.
-
MIKE PHIRMAN: Yes, the swamp was Arugapharrrrr.
-
WIL WHEATON: Arugapharrrr.
-
AMY BERG: Arugapharrrr.
-
MIKE PHIRMAN: Arugapharrrr.
-
AMY BERG: So, Phirman named the swamp rarrrrrr?
-
Or something.
-
I might have been missing a constant or a vowel.