字幕表 動画を再生する
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Break out your pocket watch and your paintbrushes! It's time for episode 9 of
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10 minutes to better painting! I am your incorrigible host, Marco Bucci.
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Let's dig right in. The teacher from Starship Troopers said:
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"Figuring things out for yourself is the only freedom anyone really has." This episode is about
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perspective, which falls under the category of: depth. You there! Gaze upon
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the visit of gods! Well...artists, actually. And they, back in
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the Renaissance era, developed something called 'linear perspective.' The basics
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of which involve a viewer, whose eye line gets projected infinitely far into the
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horizon: this makes a horizon line - onto which we can plot a vanishing point. And
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from that point comes a linear perspective grid which you then
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reference to ensure your scene has cohesive depth. A single vanishing point
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is called one-point perspective. You can have two vanishing points on a horizon
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line. Usually these points are located quite a bit out of frame... and you get a
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different angle to the scene. Changing the distance between the two vanishing
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points simulates various focal lengths of a camera's lens. If you want to look
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up at something, add a separate grid entirely and have that grid recede to a
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third vanishing point, independent of the horizon line. This is of course three
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point perspective, and putting that third point below the horizon line will
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simulate looking down. This is knowledge we owe to artists who lived, like, six
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hundred years ago - which is pretty cool if you ask me! ...and I bet they're rolling
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in their graves. Geez, minute and a half into this
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thing ... where's my unpaid intern??
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...Thanks. Hey! Get back in your car drive away and then come back again. Jus--just
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do it! When he drives away from camera the car gets smaller, and when he comes
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back toward camera, the car gets bigger. This leads us to a hidden relationship
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between size/distance/and the eye line. This checkered floor will reveal the eye
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line (or horizon line). Now, pay special attention to where the car crosses that
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line. The eye line tells us that everything above that line is above our
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eyes and everything below the line is below our eyes. *psst, do the driving again*.
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So, as the intern travels through depth the size of the car changes but its
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relationship to the eye line does not. This relationship tells you how to
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resize your objects, too. The ratio of the object space above the horizon to the
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object space below the horizon should also remain consistent. And of course
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that ratio will change depending on where your eye line sits.
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I'll move the camera here to show you how some of those changes might look.
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In this illustration by Juanjo Guarnido, these two figures are at different
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depths in the scene. Our eye line is nicely positioned at ... well... crotch level. I
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know this because all the perspective lines traced back to a vanishing point
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right at his ... Man, come on, really? *sigh* Let's take stock of the measurement above and
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below the woman's crotch. When we translate that scale to our main figure,
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who is the same size give or take a few inches, the relationship holds true. Of
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course his feet are off-screen. But because the woman has given us the eyeline
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reference, the hidden information here can still be resolved! I see a lot
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of people trip up here, by simply placing large objects close to camera in hopes
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to give depth to the scene. But there's no reference for these objects. I don't
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know their relation to the eye line; I don't know how big they are; so it's
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basically like they're floating. In the last example I had the information to
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complete the picture whereas this time I do not. Speaking of
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missing information: when working with depth, objects will inevitably overlap
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and therefore conceal other parts of the picture. Guarnido has designed his
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picture to give us contiguous slices of the perspective grid, and we then fill in
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the areas that are overlapped by other stuff.
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We can do this on much less - Dean Cornwell here shows us a few areas where
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objects are providing some perspective information. From there we can roughly
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extrapolate back to the vanishing points, from there the horizon line, and from
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there the viewer can approximate the perspective grid for the entire scene!
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Things that touch the ground are very good depth cues because even if an
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object gets rotated, creating a custom vanishing point, that point will still
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indicate where the horizon line is. Getting back to overlaps: be careful with
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silhouettes. This tree overlaps the temple, while still preserving a healthy
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chunk of the temple silhouette. Too many overlaps can compromise the silhouette.
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This temple now almost reads like a ... *Spooky music plays*. Here's another tricky little thing! I'll call up
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some perspective lines, and the unpaid intern. The intern will drive from this
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point close to camera to this point a little further away. *rusty engine sound* I ... think that car
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needs a tune-up, but let's plot the line he took. It looked like this. Now let's
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pull out and have him drive that same path. This time the line looks like this!
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Here are those two lines side-by-side. They show us that distance forces
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horizontal lines. Take a look at the river that travels through depth in this
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Scott Christensen painting. When I analyze the lines that those river banks make
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from close up to far away we see a gradual progression towards horizontal
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lines. It's like a cypher for a perspective grid that we the viewer can
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solve! But a perspective grid is not an absolute requirement. Color and value
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alone can deliver depth through something called
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'atmospheric' or 'aerial perspective.' ...painting goes over there and over here
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I'll draw up a quick chart. I'll plot the colors of the lights on the left and
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shadows on the right. Starting with the shadow category, these are colors across
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all objects in the painting. And I'll identify the foreground midground and
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background sections. There are two things to notice here. One: there's more variety
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of shadow colors and values in the foreground progressively less variety
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toward the background. And second: with depth, the color is pulled toward the
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cyan side of the blue family on the color wheel.
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Alright let's examine the light category now. Again, corralling colors across all
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objects. The first thing to notice is the overall
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cooling of the color still happens ... though the light family preserves its
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color more than the shadow family. Also, yellows get filtered out by the
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atmosphere. This causes distant colors to appear a
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touch redder. When we don't observe these trends and when we don't have a
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perspective grid, we can only achieve limited amounts of depth. But just by
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implementing some atmospheric perspective, we can make even large
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objects in the background recede much further into the distance! This is all
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super powerful stuff that we'll explore in part tw-- yeah yeah I was just getting to that.
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Hey how did you buy that car?! I don't even pay you.
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...Ah, the choices we make.
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Alright let's sketch something! I'll start by plotting the
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horizon line, vanishing point and perspective grid based on the story I
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want to tell. I'm imagining myself high above the ground - like on the second
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floor of a building or something. Right around roof level. So when I block my
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scene in all the rooftops will be just above the horizon. I'm also picturing
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this city kind of elevated off the ground, so that means the ground plane
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needs to be put way below the horizon line, which you can see is this kind of
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waterway I'm developing here. So right away my choice of viewpoint dictated
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quite a bit about how I block in this scene. I'm also thinking about the simple
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concept of having things overlap other things: like the foreground building
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overlaps the mid-ground building; the foreground people overlap the platform
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they're walking; on those little boats overlap the walls. I know that seems like
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an obvious point, but I have noticed there seems to be a common reluctance to
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have shapes overlap other shapes, which of course just robs the scene of depth.
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But remember when you do overlap shapes, consider the silhouette you're losing
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and the silhouette you're retaining. Oh, I should say I'm not trying to make this
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like the coolest concept art piece you've ever seen ... what I want to show you
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is how these simple concepts will allow you to start sketching a place that has
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a sense of believability to it. At this point in the painting I feel like I know
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the space well enough to populate it. You know, at the beginning I was worried
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about the placement of big things but now it's like ... put a boat here ... put a
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person there ... with the basics in place it becomes just fun to explore the space
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you're creating. But be careful! I'm finding myself drifting from my own
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perspective grid in some key areas! So here I'm
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just kind of auditing that. Tweaking a few of the important lines that really
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have to recede to that vanishing point. And I guess I'll leave the sketch
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unfinished because at this point it's just noodling out the rest of the scene,
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which is not really the focus of this lesson. *Squeaky voice* Huh? Oh the intern wants me to
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tell you that I have longer art lessons featuring real time paintings and
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instruction available at www.marcobucciartstore.com
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I'd like to get back to this
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opening quotation. If figuring things out for yourself is freedom ... then are my
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videos somehow removing freedom?? Well, teaching art, to me, is like helping
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someone navigate. And there are two overall lands you can wind up in. My goal
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with these lessons is to encourage you to move in this direction. And trust me,
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you'll still have to navigate countless twists and turns by yourself. And that, in
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my opinion, is where the real discovery, learning, and freedom happens. So I'm
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really happy you're watching my videos! But I hope you're also spending the time
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to sort out the information on your own.
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*Christmas bells jingle*
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"Hey buddy, its Marco. Are you having a good Christmas? Yunno, I know that I
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don't always give you the easiest time ... I yelled at you for the coffee thing ... and
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got you drunk on the air ... and I had you kidnap that one guy ... but I want you to
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know you make this show better than I could make it alone. So, in this envelope
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is a check! There's a '1' with a few zeroes after it, which I hope you can use
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to pay off that car of yours. Maybe a few months' rent? Or, I don't know, just go buy
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a lot of coffee. You deserve it and I want you to know that! Well, I hope you
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have a great holiday, and I can't wait to come back in the new year and make more
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episodes with you :)"