字幕表 動画を再生する
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I'm a storyteller I love narrative I love narratives that fuel stories and move them
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along and we see the experience of life through them
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When I was a child I went to ballet school, followed my sister to ballet school when I
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was seven and loved it so much that I decided that I wanted to be a dancer and so I went
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to London to school to study dance and realised quite quickly that dance was not really for
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me, I wanted to be a choreographer, I didn't fancy being a dancer who had to do everything
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that other people said so I became a choreographer and I had a career as a choreographer until
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I was in my late thirties. I was also directing in the theatre, I worked around the world
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and occasionally I designed productions as well. I began to draw and to paint which is
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not something I'd ever done. I'd drawn but I'd never painted. Things started to evolve
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for me and I had a second career which I'm still in which is as an artist.
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We are talking about the built environment, we are talking about the historic environment,
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we're talking about heritage and that's something I do know about because ever since I was a
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child I've wondered around castles and imagined what they would be like and wondered around
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great houses and imagined what it might have been like to live in them. I love taking all
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those things from different places and putting them all in a box and keeping them close to
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me and then taking them out when I need them so when I come to do a job like this job that
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I'm doing now for English Heritage I've got all these toys in the box and I know exactly
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where to go to rootle them out and what would be perfect for the brief and to make it work
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and that's a treat.
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When we got the brief through from English Heritage we were really really excited. One
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of the things that we were struck by was that it was a really interesting technology challenge
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which is something that we love doing. One of the things that we were most drawn to and
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I know that I was really excited about was heraldic illustration and being able to incorporate
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things like dragons and mythical being which is not something that we typically get to
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do so that was hugely exciting, that was a really nice approach.
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When we saw the brief for this project obviously we were really excited. With illustration
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as well, often you see online maps everyone's used to using Google it's flat it's graphic
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it's really easy to use obviously but this was less about a map as a thing to navigate
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but more as an exploration piece, a piece of artwork.
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I think because it's quite an illustration rich website and we've got so many assets
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of images and layers and things that we've put into it that's quite unusual, a lot of
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the time now design is taking a more flat image-less kind of route so it's interesting
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to actually put all of that into the app in such a scale that we have done it and for
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it to work really quickly and be performant on mobile and tablets and anything that you
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throw at it really.
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You have a mini map that shows you where you are in relation to the rest of the UK and
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we were trying to think about how you could as you drag around the map you could move
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the focus spots on the mini map. You want it to be a seamless experience. We want it
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to be easy we want them to get the fully immersive experience of being able to drag around the
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UK and find all these myths and legends.
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Obviously we want to preserve as much of Clive's style as possible. When Clive is illustrating
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the map it's a huge canvas and it looks incredible it looks amazing and that's normally how people
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view a map is they open it out unfold it uncover lots of things all at once and then they can
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hone in on a certain area, little forest critters or sea creatures looming round the coastline
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dragging ships down, yeah, it just started to get really exciting.
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This is my painting room, this is my easel currently covered not in paintings but in
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drawings for telling tales.
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We're up to artex world now, this horrible rough plaster which is due to come off but
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we haven't got around to it but it's my secret weapon. When you use it to make rubbings you
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get these lovely textures that are quite three-dimensional, and so the textures of the map were made from
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rubbing pencils over paper on top of my artex walls in my studio.
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Old maps are full of these sea monsters. Here's one of my references which is this fantastic
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book on sea monsters on medieval and renaissance maps and that's been really useful to look
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at and so although I'm working in my own style I'm using historic references. One of the
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things that will happen on the map, the first thing that we see is what we're calling a
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cartouche. What you'll have is this light shape over a dark background and there will
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be writing in the middle of it and then the digital eye goes through this and descends
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through clouds and onto the map. English Heritage presenting a map about myths and legends.
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So we have references to buildings in care and we've used George and the Dragon as the
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crowning glory of this particular cartouche because George is one of the characters that
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we'll be investigating and they just add a little sweetness to the feel of going into
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an environment that we're going to be drawn into because it's a living, breathing environment.
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I think one of the things about animation, one of the things about puppetry is that you
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need to get the feeling that the characters are breathing, that there's life going on.
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Stillness is kind of death, movement is life and so just having a little bit of animation
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will be quite charming and will lead us through and then as we go through little flights of
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birds go past as we go down, descend through the clouds and then all of a sudden here we
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are, we see the map.