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The video game Portal is built around a sci-fi device that can create a portal connecting
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one place on the wall or ceiling or floor to another, and objects in the game (or the
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player themselves) can pass essentially instantaneously from one end of the portal to the other.
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In particular, an object entering one end of a portal with a certain speed leaves the
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other end with the same speed, though if the portals aren’t oriented in the same direction,
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then the object will exit in the new direction.
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But the speed will be the same.
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And this leads to an apparent paradox: what happens if one of the ends of the portal is
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itself moving?
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Does a stationary object plop out the other end of the portal with zero speed, since it
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had no speed before entering?
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Or if the orange portal moves quickly downwards, does the cube shoot out of the blue portal
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with the corresponding relative speed?
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It’s easy to argue in favor of either case, which I suspect is why this puzzle is so popular
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on the internet!
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Of course, as far as we know such portals don’t exist, but supposing they did, and
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obeyed the laws of physics, then the question really boils down to this : if objects have
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to enter and exit the portals with the same speed, then what’s that speed being measured
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relative to?
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Because in our universe there’s no absolute reference frame from which to measure speeds
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and velocities on their own - velocities can only be determined relative to another object.
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So here are a few options: perhaps when passing through a portal, the object maintains the
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same speed relative to the environment, though redirected in a new direction - this one’s
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option A . Or perhaps objects maintain the same speed relative to the average position
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of the portals - except that’s mathematically the same as measuring relative to the environment,
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as long as the portals aren’t accelerating - so option A again.
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Or perhaps the speed an object has relative to the portal it enters is the same as the
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speed it has relative to the portal it exits - - this one is option B . Or, perhaps objects
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enter and exit at a constant speed relative to the end of the portal they’re NOT using
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at the moment - it’s a valid possibility, although it’s kind of weird.
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The thing is, all of these options are consistent with what you see in the video game, because
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in the game the portals pretty much never move relative to the environment.
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My personal opinion is that the most physically natural option is B , where the velocity is
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locally measured relative to the individual ends of the portals, and so the cube shoots
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out of the blue portal.
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This would be roughly what you’d expect if the portals were wormholes bending spacetime
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(because the objects then would obey conservation of momentum in a curved spacetime), or if
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the portals were more of a teleportation device that scans the matter coming in one end and
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reconstructs it, kind of like a 3D printer, at the other end.
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So, I think B is more natural.
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It’s also tempting to think that there’s simply no way it can be option A - the one
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where objects keep their same speed relative to the environment - because how could a stationary
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object exit a stationary portal while remaining stationary?!
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The object would have to exit the portal in the same amount of time it takes to enter,
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otherwise the middle part of the object would temporarily blink out of existence, or be
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duplicated, and exiting and entering in the same amount of time would mean that a one
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meter cube that’s enveloped by the moving portal over the course of one second must
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exit the blue portal over the course of a second, which is equivalent to moving at one
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meter per second.
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However, there is a way for option A to work, precisely because the cube doesn’t enter
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the orange portal all at once - it goes in bit by bit.
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And if those bits come out of the blue portal not moving, then they all appear exactly in
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the plane of the portal, stationary, and they would keep on piling up against each other,
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squishing the cube into a flat square!
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Or, if the cube were rigid and couldn’t be squished, then it simply couldn’t enter
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the orange portal in the first place - the portal would bounce off of it!
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And I suspect option A is actually how the portals are programmed in the video game itself,
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both because measuring speeds relative to the global environment (as opposed to relative
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to a particular object) is typically the easiest thing to program, and because people who’ve
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done experiments within the game engine to try to see what happens have discovered that
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the game glitches and simply doesn’t let solid objects pass through a portal moving
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towards them.
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Which is perhaps unsatisfying, and not how you think the portals should work.
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But that’s ok!
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To me, the moral is that the portal paradox is not a paradox - the answer depends on how
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the portals themselves actually work, which, since they’re fictional, is up to you to
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decide.
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What you think should happen says more about you, and whether you think more like a programmer,
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or more like a physicist!
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And so, I leave you with a final portal puzzle to ponder: what if instead of moving down
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towards the cube, the orange portal is moving sideways on the ground and you drop the cube
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through it.
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Does the cube shoot straight up through the blue portal, bounce off the orange portal,
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or shoot out of the blue portal at an angle?
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